The haze (fog) is back?

0 votes
asked Mar 12, 2017 by Towerkeeper (98 points)

In the first betas, there was a considerable "haze" factor - this reduced visibility and detail (increased FPS). In the add-on datarefeditor (Show Art Controls) there's a line "Fog/std_deviation_cutoff=n.nnnnnn"  - this could be adjusted to decrease the haze. The line is still there, but now the assigned value is locked. Is there a reason for this? Is there another setting somewhere to cut out the haze? (It is realized that this editor is not to be considered fixed itself.)

Thanks

1 Answer

0 votes
answered Mar 13, 2017 by bsupnik (148 points)
That art control tunes the relationship between distance-based visibility and exponential fog.  From our studies and discussions with real pilots, the relationship is -not- constant ... thus the sim is writing to it per frame to modulate it based on current conditions.

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