log.txt for X-Plane 10.51r2 (build 105101 64-bit) compiled on Oct 18 2016 23:50:47 X-Plane started on Tue Feb 06 13:50:59 2018 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 16299/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 6231781376 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Pentium(R) CPU G6951 @ 2.80GHz Speed (mhz): 2793 CPU 0: Intel(R) Pentium(R) CPU G6951 @ 2.80GHz Speed (mhz): 2793 X-System folder:'C:\Users/User/Desktop/X-Plane 10 Regional - North America/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float OpenGL Vendor : Intel OpenGL Render : Intel(R) Graphics Media Accelerator HD OpenGL Version : 2.1.0 - Build 8.15.10.1995 (210/0) OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced threaded_avail : 1 aniso_avail : 1 timer_avail : 0 sync/fence : 0 pbo_avail : 1 frameblit_avail : 0 gpu_shad4_avail : 0 shad_lod_avail : 0 array_tex_avail : 0 texture_rg : 0 tex_float_avail : 1 seamless_avail : 0 drawbuf2_avail : 0 packed_stencil : 0 framebuffer_srgb : 0 copy_buf_avail : 0 ubo_avail : 0 gshader_avail : 0 base_vert_avail : 0 instance_avail : 0 dis_fog_avail : 0 pinned_avail : 0 debug_avail : 0 max tex units : 16 (16/8) max iso filtering: 2.000000 max texture size : 4096 (hardware limit) max point size : 10.000000 idx in vram : 1 GLSL Version :1.20 - Intel Build 8.15.10.1995/120 first-gen shaders: 0 (16/512/41/16/16/1024/1024) This video card is: Later-generation DX9 CPU count : 2 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for C:\Users/User/Desktop/X-Plane 10 Regional - North America/Resources/plugins Loaded: C:\Users/User/Desktop/X-Plane 10 Regional - North America/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). Initializing off screen memory. Initializing off screen memory complete. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Global Airports/ 1 Custom Scenery/KSEA Demo Area/ 2 Custom Scenery/KSEA Demo Terrain/ 3 Resources/default scenery/1000 autogen/ 4 Resources/default scenery/1000 decals/ 5 Resources/default scenery/1000 forests/ 6 Resources/default scenery/1000 roads/ 7 Resources/default scenery/1000 urban terrain/ 8 Resources/default scenery/1000 world terrain/ 9 Resources/default scenery/700 roads/ 10 Resources/default scenery/900 beaches/ 11 Resources/default scenery/900 europe objects/ 12 Resources/default scenery/900 forests/ 13 Resources/default scenery/900 roads/ 14 Resources/default scenery/900 us objects/ 15 Resources/default scenery/900 world object placeholders/ 16 Resources/default scenery/airport decals/ 17 Resources/default scenery/airport scenery/ 18 Resources/default scenery/default apt dat/ 19 Resources/default scenery/default atc/ 20 Resources/default scenery/sim objects/ ATC audio initialized. =====Resources/shaders/terrain_frag.glsl===== (prefix: #define APL 0 #define IBM 1 #define LIN 0 #define MOBILE 0 #define LIMITED 0 #define HAS_GSHADER 0 #define HAS_SRGB 0 #define HAS_SHADER_LOD 0 #define HAS_UBO 0 #define HAS_ARRAY_TEX 0 #define EXPERIMENTAL 0 #define GEOM_MODE 0 #define TEXTURE_MODE 0 #define PROJ_BASE 0 #define DECAL1 0 #define DECAL2 0 #define ALPHA_MODE 1 #define LIGHTING_MODE 1 #define NUM_LITES 0 #define HAS_SPEC 1 #define NORMAL_MODE 0 #define USE_SHAD 0 #define USE_LITE 0 #define USE_SCAT 0 #define USE_TONE 0 #define CSM_COUNT 0 #define BORDER_MODE 0 #define NITE_MODE 0 #define FOG_MODE 0 #define OUTPUT_MODE 0 #define USE_CRAZY_ALPHA 0 #define NIGHT_VISION 0 #define LINEAR_BLENDING 0 end prefix) ERROR: 3:216: 'shadow2DGradARB' : no matching overloaded function found (using implicit conversion) ERROR: 3:216: 'r' : field selection requires structure, vector, or matrix on left hand side =====Resources/shaders/terrain_vert.glsl+Resources/shaders/terrain_frag.glsl===== (prefix: #define APL 0 #define IBM 1 #define LIN 0 #define MOBILE 0 #define LIMITED 0 #define HAS_GSHADER 0 #define HAS_SRGB 0 #define HAS_SHADER_LOD 0 #define HAS_UBO 0 #define HAS_ARRAY_TEX 0 #define EXPERIMENTAL 0 #define GEOM_MODE 0 #define TEXTURE_MODE 0 #define PROJ_BASE 0 #define DECAL1 0 #define DECAL2 0 #define ALPHA_MODE 1 #define LIGHTING_MODE 1 #define NUM_LITES 0 #define HAS_SPEC 1 #define NORMAL_MODE 0 #define USE_SHAD 0 #define USE_LITE 0 #define USE_SCAT 0 #define USE_TONE 0 #define CSM_COUNT 0 #define BORDER_MODE 0 #define NITE_MODE 0 #define FOG_MODE 0 #define OUTPUT_MODE 0 #define USE_CRAZY_ALPHA 0 #define NIGHT_VISION 0 #define LINEAR_BLENDING 0 end prefix)