log.txt for X-Plane 10.42r1 (64-bit build 104200) compiled on Nov 21 2015 00:26:30 X-Plane started on Tue Dec 29 15:02:57 2015 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 6.1 (build 7601/2) Service Pack 1.0 This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 12866457600 Maximum Virtual Memory (for X-Plane only): 8796092891136 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 CPU 0: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Speed (mhz): 3392 X-System folder:'C:\Users/rfunesti/Desktop/X-Plane 10/', case sensitive=0 WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer OpenGL Vendor : ATI Technologies Inc. OpenGL Render : AMD Radeon HD 6800 Series OpenGL Version : 4.4.13084 Compatibility Profile Context 14.301.1001.0 (440/13084) OpenGL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 instance_avail : 1 dis_fog_avail : 0 pinned_avail : 1 debug_avail : 1 max tex units : 18 (18/16) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 63.000000 idx in vram : 1 GLSL Version :4.40/440 first-gen shaders: 0 (29/16384/128/108/18/16384/16384) This video card is: DX10 or 11 - With instancing CPU count : 8 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for C:\Users/rfunesti/Desktop/X-Plane 10/Resources/plugins Loaded: C:\Users/rfunesti/Desktop/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). Initializing off screen memory. Initializing off screen memory complete. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/KLAX - Los Angeles International/ 1 Custom Scenery/KLAX - Los Angeles Orthophotos/ 2 Custom Scenery/Chelsea Piers Golf Driving Range Cage/ 3 Custom Scenery/Midtown Dec. 2011/ 4 Custom Scenery/Midtown Heliport Fence/ 5 Custom Scenery/PARIS_DSF_2.5/ 6 Custom Scenery/Atlanta/ 7 Custom Scenery/Baltimore_Washington/ 8 Custom Scenery/Boston/ 9 Custom Scenery/Chicago/ 10 Custom Scenery/Detroit/ 11 Custom Scenery/Indiana/ 12 Custom Scenery/Niagara/ 13 Custom Scenery/Ohio/ 14 Custom Scenery/Pennsylvania/ 15 Custom Scenery/San_Francisco_Bay/ 16 Custom Scenery/Virginia/ 17 Custom Scenery/OpenSceneryX/ 18 Custom Scenery/NYC/ 19 Custom Scenery/KPHX - Phoenix Sky Harbor Intl/ 20 Custom Scenery/Aerosoft - EBBR Brussels/ 21 Custom Scenery/Aerosoft - EDDF Frankfurt/ 22 Custom Scenery/Aerosoft - EDDM Munich/ 23 Custom Scenery/Aerosoft - EDDT Berlin Tegel/ 24 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ 25 Custom Scenery/Aerosoft - EGBB Birmingham/ 26 Custom Scenery/Aerosoft - EGKK London-Gatwick/ 27 Custom Scenery/Aerosoft - EGLL Heathrow/ 28 Custom Scenery/Aerosoft - EGPF Glasgow/ 29 Custom Scenery/Aerosoft - EGSS London-Stansted/ 30 Custom Scenery/Aerosoft - EIDW Dublin/ 31 Custom Scenery/Aerosoft - LEBL Barcelona/ 32 Custom Scenery/Aerosoft - LEMD Madrid/ 33 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ 34 Custom Scenery/Aerosoft - LFPG Paris CDG/ 35 Custom Scenery/Aerosoft - LFPO Paris Orly/ 36 Custom Scenery/Aerosoft - LSGG Genf/ 37 Custom Scenery/Global Airports/ 38 Custom Scenery/KSEA Demo Area/ 39 Custom Scenery/KSEA Demo Terrain/ 40 Custom Scenery/LOWI Demo Area/ 41 Global Scenery/Bug Fixes/ 42 Global Scenery/Extra Islands/ 43 Global Scenery/Recuts 1030/ 44 Global Scenery/X-Plane 10 Global Scenery/ 45 Resources/default scenery/1000 autogen/ 46 Resources/default scenery/1000 decals/ 47 Resources/default scenery/1000 forests/ 48 Resources/default scenery/1000 roads/ 49 Resources/default scenery/1000 urban terrain/ 50 Resources/default scenery/1000 world terrain/ 51 Resources/default scenery/700 roads/ 52 Resources/default scenery/900 beaches/ 53 Resources/default scenery/900 europe objects/ 54 Resources/default scenery/900 forests/ 55 Resources/default scenery/900 roads/ 56 Resources/default scenery/900 us objects/ 57 Resources/default scenery/900 world object placeholders/ 58 Resources/default scenery/airport decals/ 59 Resources/default scenery/airport scenery/ 60 Resources/default scenery/default apt dat/ 61 Resources/default scenery/default atc/ 62 Resources/default scenery/sim objects/ 0:00:00.000 D/HID: HID Bridge Running Fetching plugins for Custom Scenery/KLAX - Los Angeles International/plugins Loaded: Custom Scenery/KLAX - Los Angeles International/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KLAX - Los Angeles International). Fetching plugins for Custom Scenery/KPHX - Phoenix Sky Harbor Intl/plugins Loaded: Custom Scenery/KPHX - Phoenix Sky Harbor Intl/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KPHX - Phoenix Sky Harbor Intl). ATC audio initialized. 0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0. 0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0. 0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:00.000 I/REN: Setting |number of trees read from prefs as 2. 0:00:00.000 I/REN: Setting |number of objects read from prefs as 2. 0:00:00.000 I/REN: Setting |number of roads read from prefs as 1. 0:00:00.000 I/REN: Setting |number of cars read from prefs as 1. 0:00:00.000 I/REN: Setting |world detail distance read from prefs as 4. 0:00:00.000 I/REN: Setting |airport detail read from prefs as 1. 0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 0. 0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1. 0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 0. 0:00:00.000 I/REN: Setting |shadow detail read from prefs as 1. 0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 0. 0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1. 0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1. 0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0. 0:00:00.000 I/NET: Local Area Connection 192.168.1.129 0:00:00.000 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS! 0:00:00.000 W/ATC: Rewrote WSAC atc_ControllerRole_Gnd's freq: 12172 to 11800 for being in conflict! 0:00:00.000 D/State: Received: 0:0 0:00:00.000 D/HID: Hardware ADDED(046d, c214) - Logitech Attack 3 at path \\?\hid#vid_046d&pid_c214#7&2b54eeb7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:00.000 I/JOY: REGISTER Joystick device: Logitech Attack 3 - VID:1133PID:49684, this is a familiar device. 0:00:00.000 D/HID: BUTTON Added Index: 0 (0009, 0001) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 1 (0009, 0002) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 2 (0009, 0003) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 3 (0009, 0004) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 4 (0009, 0005) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 5 (0009, 0006) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 6 (0009, 0007) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 7 (0009, 0008) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 8 (0009, 0009) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 9 (0009, 000a) for handle: 0x7662f0d0 0:00:00.000 D/HID: BUTTON Added Index: 10 (0009, 000b) for handle: 0x7662f0d0 0:00:00.000 D/HID: AXIS Added Index: 0 (0001, 0032) for handle: 0x7662f0d0. Min/Max 0 - 255 0:00:00.000 D/HID: AXIS Added Index: 1 (0001, 0031) for handle: 0x7662f0d0. Min/Max 0 - 255 0:00:00.000 D/HID: AXIS Added Index: 2 (0001, 0030) for handle: 0x7662f0d0. Min/Max 0 - 255 0:00:00.000 D/HID: END HARDWARE 0:00:00.000 D/HID: Hardware ADDED(06a3, 0765) - Pro Flight Cessna Rudder Pedals at path \\?\hid#vid_06a3&pid_0765#8&5803e22&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:00.000 I/JOY: REGISTER Joystick device: Pro Flight Cessna Rudder Pedals - VID:1699PID:1893, this is a familiar device. 0:00:00.000 D/HID: AXIS Added Index: 0 (0001, 0031) for handle: 0x7662f290. Min/Max 0 - 127 0:00:00.000 D/HID: AXIS Added Index: 1 (0001, 0030) for handle: 0x7662f290. Min/Max 0 - 127 0:00:00.000 D/HID: AXIS Added Index: 2 (0001, 0035) for handle: 0x7662f290. Min/Max 0 - 1023 0:00:00.000 D/HID: END HARDWARE 0:00:41.700 I/ACF: Loading airplane number 0 with Aircraft/CRJ-200/CRJ200.acf Fetching plugins for C:\Users/rfunesti/Desktop/X-Plane 10/Aircraft/CRJ-200/plugins OpenAL available device: OpenAL Soft OpenAL default device: OpenAL Soft OpenAL current device: OpenAL Soft Loaded: C:\Users/rfunesti/Desktop/X-Plane 10/Aircraft/CRJ-200/plugins/CRJAvionics/64/win.xpl (de.philippmuenzel.crj200avionics).