log.txt for X-Plane 10.45r2 (64-bit build 104503) compiled on Feb 11 2016 13:45:07 X-Plane started on Sun Mar 06 09:22:05 2016 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 6.0 (build 6002/2) Service Pack 2.0 This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 4151422976 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz Speed (mhz): 3192 CPU 0: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz Speed (mhz): 3192 CPU 0: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz Speed (mhz): 3192 CPU 0: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz Speed (mhz): 3192 X-System folder:'C:\Users/Bluto/Desktop/X-Plane 10/', case sensitive=0 WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float No UBOs if GLSL < 1.5. OpenGL Vendor : Intel OpenGL Render : Intel(R) HD Graphics OpenGL Version : 2.1.0 - Build 8.15.10.2900 (210/0) OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object threaded_avail : 1 aniso_avail : 1 timer_avail : 0 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 0 shad_lod_avail : 0 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 0 gshader_avail : 0 instance_avail : 0 dis_fog_avail : 0 pinned_avail : 0 debug_avail : 0 max tex units : 16 (16/8) max iso filtering: 16.000000 max texture size : 8192 (hardware limit) max point size : 10.000000 idx in vram : 1 GLSL Version :1.20 - Intel Build 8.15.10.2900/120 first-gen shaders: 0 (16/512/41/16/16/1024/1024) This video card is: Later-generation DX9 CPU count : 4 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for C:\Users/Bluto/Desktop/X-Plane 10/Resources/plugins Loaded: C:\Users/Bluto/Desktop/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). Initializing off screen memory. Initializing off screen memory complete. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Global Airports/ 1 Custom Scenery/KSEA Demo Area/ 2 Custom Scenery/KSEA Demo Terrain/ 3 Global Scenery/Bug Fixes/ 4 Global Scenery/Extra Islands/ 5 Global Scenery/Recuts 1030/ 6 Global Scenery/X-Plane 10 Global Scenery/ 7 Resources/default scenery/1000 autogen/ 8 Resources/default scenery/1000 decals/ 9 Resources/default scenery/1000 forests/ 10 Resources/default scenery/1000 roads/ 11 Resources/default scenery/1000 urban terrain/ 12 Resources/default scenery/1000 world terrain/ 13 Resources/default scenery/700 roads/ 14 Resources/default scenery/900 beaches/ 15 Resources/default scenery/900 europe objects/ 16 Resources/default scenery/900 forests/ 17 Resources/default scenery/900 roads/ 18 Resources/default scenery/900 us objects/ 19 Resources/default scenery/900 world object placeholders/ 20 Resources/default scenery/airport decals/ 21 Resources/default scenery/airport scenery/ 22 Resources/default scenery/default apt dat/ 23 Resources/default scenery/default atc/ 24 Resources/default scenery/sim objects/ ATC audio initialized. 0:00:00.000 D/HID: HID Bridge Running 0:00:00.000 I/REN: Setting |draw view indicator defaulted to 1. 0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1. 0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1. 0:00:00.000 I/REN: Setting |draw forest fires and balloons defaulted to 0. 0:00:00.000 I/REN: Setting |draw birds and deer in nice weather defaulted to 0. 0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates defaulted to 0. 0:00:00.000 I/REN: Setting |draw Aurora Borealis defaulted to 0. 0:00:00.000 I/REN: Setting |number of trees defaulted to 1. 0:00:00.000 I/REN: Setting |number of objects defaulted to 1. 0:00:00.000 I/REN: Setting |number of roads defaulted to 1. 0:00:00.000 I/REN: Setting |number of cars defaulted to 0. 0:00:00.000 I/REN: Setting |world detail distance defaulted to 2. 0:00:00.000 I/REN: Setting |airport detail defaulted to 1. 0:00:00.000 I/REN: Setting |water reflection detail defaulted to 0. 0:00:00.000 I/REN: Setting compress textures to save VRAM defaulted to 1. 0:00:00.000 I/REN: Setting |runways follow terrain contours defaulted to 1. 0:00:00.000 I/REN: Setting |draw volumetric fog defaulted to 1. 0:00:00.000 I/REN: Setting |draw per pixel lighting defaulted to 0. 0:00:00.000 I/REN: Setting |HDR rendering defaulted to 0. 0:00:00.000 I/REN: Setting |shadow detail defaulted to 1. 0:00:00.000 I/REN: Setting |atmospheric scattering defaulted to 1. 0:00:00.000 I/REN: Setting |HDR anti-aliasing defaulted to 0. 0:00:00.000 I/REN: Setting |3-D bump-maps defaulted to 1. 0:00:00.000 I/REN: Setting |gritty detail textures defaulted to 1. 0:00:00.000 I/REN: Setting |Extended DSF Scenery defaulted to 0. 0:00:00.000 I/NET: Wireless Network Connection 192.168.1.19 0:00:00.000 I/NET: Teredo Tunneling Pseudo-Interface 2001:0:9d38:90d7:830:e06:bd28:b2d5 0:00:00.000 D/State: Received: 0:0 0:00:00.000 D/HID: Hardware ADDED(046d, c215) - Logitech Extreme 3D at path \\?\hid#vid_046d&pid_c215#7&15131d27&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:00.000 I/JOY: REGISTER Joystick device: Logitech Extreme 3D - VID:1133PID:49685, this is the first time we've seen it. 0:00:00.000 D/State: Received: 1:0 0:00:00.000 D/HID: BUTTON Added Index: 0 (0009, 0001) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 1 (0009, 0002) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 2 (0009, 0003) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 3 (0009, 0004) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 4 (0009, 0005) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 5 (0009, 0006) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 6 (0009, 0007) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 7 (0009, 0008) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 8 (0009, 0009) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 9 (0009, 000a) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 10 (0009, 000b) for handle: 0x890a2380 0:00:00.000 D/HID: BUTTON Added Index: 11 (0009, 000c) for handle: 0x890a2380 0:00:00.000 D/HID: AXIS Added Index: 0 (0001, 0031) for handle: 0x890a2380. Min/Max 0 - 1023 0:00:00.000 D/HID: AXIS Added Index: 1 (0001, 0030) for handle: 0x890a2380. Min/Max 0 - 1023 0:00:00.000 D/HID: HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x890a2380. It has 8 positions. 0:00:00.000 D/HID: AXIS Added Index: 2 (0001, 0035) for handle: 0x890a2380. Min/Max 0 - 255 0:00:00.000 D/HID: AXIS Added Index: 3 (0001, 0036) for handle: 0x890a2380. Min/Max 0 - 255 0:00:00.000 D/HID: END HARDWARE 0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Extreme 3D - VID:1133PID:49685 Axis #0: device min/max (0.000000 - 1023.000000) calib (9900000256.000000 - -9900000256.000000) 0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Extreme 3D - VID:1133PID:49685 Axis #1: device min/max (0.000000 - 1023.000000) calib (9900000256.000000 - -9900000256.000000) 0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Extreme 3D - VID:1133PID:49685 Axis #2: device min/max (0.000000 - 255.000000) calib (9900000256.000000 - -9900000256.000000) 0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Extreme 3D - VID:1133PID:49685 Axis #3: device min/max (0.000000 - 255.000000) calib (9900000256.000000 - -9900000256.000000) 0:00:00.000 I/ACF: Loading airplane number 0 with Aircraft/Heavy Metal/B747-400 United/747-400 United.acf Fetching plugins for C:\Users/Bluto/Desktop/X-Plane 10/Aircraft/Heavy Metal/B747-400 United/plugins Loaded: C:\Users/Bluto/Desktop/X-Plane 10/Aircraft/Heavy Metal/B747-400 United/plugins/systems/64/win.xpl (jrollon.plugin). =====Resources/shaders/terrain_frag.glsl===== (prefix: #define APL 0 #define IBM 1 #define LIN 0 #define MOBILE 0 #define LIMITED 0 #define HAS_GSHADER 0 #define HAS_SRGB 1 #define HAS_SHADER_LOD 0 #define HAS_UBO 0 #define HAS_ARRAY_TEX 1 #define EXPERIMENTAL 0 #define GEOM_MODE 3 #define TEXTURE_MODE 0 #define PROJ_BASE 0 #define DECAL1 0 #define DECAL2 0 #define ALPHA_MODE 1 #define LIGHTING_MODE 1 #define NUM_LITES 0 #define HAS_SPEC 0 #define NORMAL_MODE 0 #define USE_SHAD 0 #define USE_LITE 0 #define USE_SCAT 0 #define USE_TONE 0 #define CSM_COUNT 0 #define BORDER_MODE 0 #define NITE_MODE 0 #define FOG_MODE 0 #define OUTPUT_MODE 0 #define USE_CRAZY_ALPHA 0 #define NIGHT_VISION 0 end prefix) WARNING: 3:214: 'shadow2DArray' : function not available in current GLSL version - trying implict argument conversion ERROR: 3:214: 'shadow2DArray' : no matching overloaded function found (using implicit conversion) ERROR: 3:214: 'r' : field selection requires structure, vector, or matrix on left hand side =====Resources/shaders/terrain_vert.glsl+Resources/shaders/terrain_frag.glsl===== (prefix: #define APL 0 #define IBM 1 #define LIN 0 #define MOBILE 0 #define LIMITED 0 #define HAS_GSHADER 0 #define HAS_SRGB 1 #define HAS_SHADER_LOD 0 #define HAS_UBO 0 #define HAS_ARRAY_TEX 1 #define EXPERIMENTAL 0 #define GEOM_MODE 3 #define TEXTURE_MODE 0 #define PROJ_BASE 0 #define DECAL1 0 #define DECAL2 0 #define ALPHA_MODE 1 #define LIGHTING_MODE 1 #define NUM_LITES 0 #define HAS_SPEC 0 #define NORMAL_MODE 0 #define USE_SHAD 0 #define USE_LITE 0 #define USE_SCAT 0 #define USE_TONE 0 #define CSM_COUNT 0 #define BORDER_MODE 0 #define NITE_MODE 0 #define FOG_MODE 0 #define OUTPUT_MODE 0 #define USE_CRAZY_ALPHA 0 #define NIGHT_VISION 0 end prefix) 0:00:00.000 E/SCN: Failed to find resource 'Panel.png', referenced from file 'Aircraft/Heavy Metal/B747-400 United/'. 0:00:00.000 E/SCN: Failed to find resource 'Panel.png', referenced from file 'Aircraft/Heavy Metal/B747-400 United/'. 0:00:28.541 E/SYS: +------------------------------------------------------------------------------- 0:00:28.541 E/SYS: | There was a problem processing a GLSL pixel shader. 0:00:28.541 E/SYS: | You may need to rerun the installer or update your graphics drivers. 0:00:28.541 E/SYS: | Resources/shaders/terrain_vert.glsl 0:00:28.541 E/SYS: | Resources/shaders/terrain_frag.glsl 0:00:28.541 E/SYS: | (OGL_shader.cpp:667) 0:00:28.541 E/SYS: +------------------------------------------------------------------------------- 0:00:28.541 I/JOY: UNREGISTER Joystick device: Logitech Extreme 3D - VID:1133PID:49685 0:00:28.541 D/HID: HID Bridge Shutdown ----- X-Plane has shut down -----