log.txt for X-Plane 11.05r2 (build 110501 64-bit) compiled on Aug 27 2017 09:43:00 X-Plane started on Tue Oct 10 16:49:33 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 6.1 (build 7601/2) Service Pack 1.0 This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 8552095744 Maximum Virtual Memory (for X-Plane only): 8796092891136 CPU 0: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz Speed (mhz): 3093 CPU 0: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz Speed (mhz): 3093 CPU 0: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz Speed (mhz): 3093 CPU 0: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz Speed (mhz): 3093 X-System folder:'E:\SteamLibrary X Plane/steamapps/common/X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 650/PCIe/SSE2 OpenGL Version : 4.3.0 (430/0) OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 63.375000 idx in vram : 1 GLSL Version :4.30 NVIDIA via Cg compiler/430 (16/4096/124/192/32/2048/2048) This video card is: DX10 or 11 - With instancing CPU count : 4 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length 0:00:00.000 E/NVAPI: NVAPI_INCOMPATIBLE_STRUCT_VERSION Fetching plugins for E:\SteamLibrary X Plane/steamapps/common/X-Plane 11/Resources/plugins Loaded: E:\SteamLibrary X Plane/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Aerosoft - EBBR Brussels/ 1 Custom Scenery/Aerosoft - EDDF Frankfurt/ 2 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ 3 Custom Scenery/Aerosoft - EGBB Birmingham/ 4 Custom Scenery/Aerosoft - EGKK London-Gatwick/ 5 Custom Scenery/Aerosoft - EGLL Heathrow/ 6 Custom Scenery/Aerosoft - EGPF Glasgow/ 7 Custom Scenery/Aerosoft - EGSS London-Stansted/ 8 Custom Scenery/Aerosoft - LEMD Madrid/ 9 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ 10 Custom Scenery/Aerosoft - LFPG Paris CDG/ 11 Custom Scenery/Aerosoft - LFPO Paris Orly/ 12 Custom Scenery/Aerosoft - LPFR Faro/ 13 Custom Scenery/Aerosoft - LSGG Genf/ 14 Custom Scenery/Global Airports/ 15 Custom Scenery/KLAS Las Vegas Mc Carran/ 16 Custom Scenery/KSEA Demo Area/ 17 Custom Scenery/LOWI Demo Area/ 18 Global Scenery/X-Plane 11 Demo Areas/ 19 Global Scenery/X-Plane 11 Global Scenery/ 20 Resources/default scenery/1000 autogen/ 21 Resources/default scenery/1000 decals/ 22 Resources/default scenery/1000 forests/ 23 Resources/default scenery/1000 roads/ 24 Resources/default scenery/1000 urban terrain/ 25 Resources/default scenery/1000 world terrain/ 26 Resources/default scenery/700 roads/ 27 Resources/default scenery/900 beaches/ 28 Resources/default scenery/900 europe objects/ 29 Resources/default scenery/900 forests/ 30 Resources/default scenery/900 roads/ 31 Resources/default scenery/900 us objects/ 32 Resources/default scenery/900 world object placeholders/ 33 Resources/default scenery/airport decals/ 34 Resources/default scenery/airport scenery/ 35 Resources/default scenery/default apt dat/ 36 Resources/default scenery/default atc/ 37 Resources/default scenery/sim objects/ 38 Resources/tutorials/tutorials_Alaska/ 39 Resources/tutorials/tutorials_Hawaii/ 40 Resources/tutorials/tutorials_Seattle/ ATC audio initialized. Initializing off screen memory. Initializing off screen memory complete. 0:00:00.000 D/HID: HID Bridge Running 0:00:50.775 I/REN: Setting texture resolution read from prefs as 4 0:00:50.775 I/REN: Setting |draw view indicator defaulted to 1. 0:00:50.775 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1. 0:00:50.775 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1. 0:00:50.775 I/REN: Setting |draw forest fires and balloons defaulted to 0. 0:00:50.775 I/REN: Setting |draw birds and deer in nice weather defaulted to 1. 0:00:50.775 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1. 0:00:50.775 I/REN: Setting |draw Aurora Borealis defaulted to 0. 0:00:50.775 I/REN: Setting |runways follow terrain contours defaulted to 1. 0:00:50.775 I/REN: Setting |3-d drawing detail defaulted to 3. 0:00:50.775 I/REN: Setting |water reflection detail defaulted to 0. 0:00:50.775 I/REN: Setting |draw parked aircraft at airports defaulted to 1. 0:00:50.775 I/REN: Setting compress textures to save VRAM defaulted to 1. 0:00:50.775 I/REN: Setting |Effects defaulted to 3. 0:00:50.775 I/REN: Setting |3-d shadows defaulted to 0. 0:00:50.775 I/REN: Setting |HDR anti-aliasing defaulted to 0. 0:00:50.775 I/REN: Setting |draw volumetric fog defaulted to 1. 0:00:50.775 I/REN: Setting |draw per pixel lighting defaulted to 1. 0:00:50.775 I/REN: Setting |atmospheric scattering defaulted to 1. 0:00:58.072 I/NET: Local Area Connection 10.0.0.3 0:00:58.545 D/HID: Hardware ADDED(beef, 046d) - at path \\?\hid#3dxkmj_hidmini&col03#1&2d595ca7&2&0002#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:58.545 I/JOY: REGISTER Joystick device: - VID:48879PID:1133, this is the first time we've seen it. 0:00:58.545 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000000008EC64420 0:00:58.545 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000000008EC64420 0:00:58.545 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 000000008EC64420 0:00:58.545 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 000000008EC64420 0:00:58.545 D/HID: AXIS Added Index: 0 (HID_Page_Simulation/HID_Usage_Sim_Throttle) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 5 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: AXIS Added Index: 6 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000000008EC64420. Min/Max -127 - 127 0:00:58.545 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 000000008EC64420. It has 8 positions. 0:00:58.545 D/HID: END HARDWARE 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #0, assigned to joy_use_roll, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #1, assigned to joy_use_ptch, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #2, assigned to joy_use_none, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #3, assigned to joy_use_thro, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #4, assigned to joy_use_none, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #5, assigned to joy_use_none, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: (VID:48879PID:1133) Axis #6, assigned to joy_use_none, has an expected min/max range of [-127.000000, 127.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 I/JOY: Hat switch 0 Direction 0 assigned to Hat switch up. 0:00:58.545 I/JOY: Hat switch 0 Direction 1 assigned to Hat switch up + right. 0:00:58.545 I/JOY: Hat switch 0 Direction 2 assigned to Hat switch right. 0:00:58.545 I/JOY: Hat switch 0 Direction 3 assigned to Hat switch down + right. 0:00:58.545 I/JOY: Hat switch 0 Direction 4 assigned to Hat switch down. 0:00:58.545 I/JOY: Hat switch 0 Direction 5 assigned to Hat switch down + left. 0:00:58.545 I/JOY: Hat switch 0 Direction 6 assigned to Hat switch left. 0:00:58.545 I/JOY: Hat switch 0 Direction 7 assigned to Hat switch up + left. 0:00:58.545 I/JOY: Axis 0 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 1 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 2 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 3 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 4 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 5 assigned to joy_use_none 0:00:58.545 I/JOY: Axis 6 assigned to joy_use_none 0:00:58.545 D/HID: Hardware ADDED(046d, c286) - Logitech Force 3D Pro at path \\?\hid#vid_046d&pid_c286#7&11e3f206&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:58.545 I/JOY: REGISTER Joystick device: Logitech Force 3D Pro - VID:1133PID:49798, this is the first time we've seen it. 0:00:58.545 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 10 (HID_Page_Button/0b) for handle: 0000000010669880 0:00:58.545 D/HID: BUTTON Added Index: 11 (HID_Page_Button/0c) for handle: 0000000010669880 0:00:58.545 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 0000000010669880. Min/Max 0 - 1023 0:00:58.545 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 0000000010669880. Min/Max 0 - 1023 0:00:58.545 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 0000000010669880. It has 8 positions. 0:00:58.545 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 0000000010669880. Min/Max 0 - 255 0:00:58.545 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Slider) for handle: 0000000010669880. Min/Max 0 - 255 0:00:58.545 D/HID: END HARDWARE 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Force 3D Pro (VID:1133PID:49798) Axis #0, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Force 3D Pro (VID:1133PID:49798) Axis #1, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Force 3D Pro (VID:1133PID:49798) Axis #2, assigned to joy_use_none, has an expected min/max range of [0.000000, 255.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: Logitech Force 3D Pro (VID:1133PID:49798) Axis #3, assigned to joy_use_none, has an expected min/max range of [0.000000, 255.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 I/JOY: Setting default joystick configuration from file Resources/joystick configs/Logitech Force 3D Pro - Win.joy 0:00:58.545 I/JOY: Logitech Force 3D Pro Axis 0 assigned to joy_use_ptch 0:00:58.545 I/JOY: Logitech Force 3D Pro Axis 1 assigned to joy_use_roll 0:00:58.545 I/JOY: Logitech Force 3D Pro Axis 2 assigned to joy_use_hdng 0:00:58.545 I/JOY: Logitech Force 3D Pro Axis 3 assigned to joy_use_thro 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 0 assigned to Fire selected weapon. 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 1 assigned to Contact ATC. 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 2 assigned to Flaps down a notch. 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 3 assigned to Landing gear down. 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 4 assigned to Flaps up a notch. 0:00:58.545 I/JOY: Logitech Force 3D Pro Button 5 assigned to Landing gear up. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 0 assigned to Hat switch up. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 1 assigned to Hat switch up + right. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 2 assigned to Hat switch right. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 3 assigned to Hat switch down + right. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 4 assigned to Hat switch down. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 5 assigned to Hat switch down + left. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 6 assigned to Hat switch left. 0:00:58.545 I/JOY: Logitech Force 3D Pro Hat switch 0 Direction 7 assigned to Hat switch up + left. 0:00:58.545 D/HID: Hardware ADDED(046d, c626) - SpaceNavigator at path \\?\hid#vid_046d&pid_c626#8&3679ca60&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:58.545 I/JOY: REGISTER Joystick device: SpaceNavigator - VID:1133PID:50726, this is the first time we've seen it. 0:00:58.545 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000000001066E270 0:00:58.545 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000000001066E270 0:00:58.545 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: AXIS Added Index: 5 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 000000001066E270. Min/Max -350 - 350 0:00:58.545 D/HID: END HARDWARE 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #0, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #1, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #2, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #3, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #4, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 E/JOY: UNCALIBRATED AXIS DETECTED: SpaceNavigator (VID:1133PID:50726) Axis #5, assigned to joy_use_none, has an expected min/max range of [-350.000000, 350.000000], but is calibrated for [9900000256.000000, -9900000256.000000]. You should recalibrate the device in the Settings menu. 0:00:58.545 I/JOY: SpaceNavigator Axis 0 assigned to joy_use_none 0:00:58.545 I/JOY: SpaceNavigator Axis 1 assigned to joy_use_none 0:00:58.545 I/JOY: SpaceNavigator Axis 2 assigned to joy_use_none 0:00:58.545 I/JOY: SpaceNavigator Axis 3 assigned to joy_use_none 0:00:58.545 I/JOY: SpaceNavigator Axis 4 assigned to joy_use_none 0:00:58.545 I/JOY: SpaceNavigator Axis 5 assigned to joy_use_none 0:00:58.545 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard 0:00:58.545 I/WIN: Opened window Primary V11 UI 0:00:59.490 I/MIS: Handling Event: mission_event_load 0:00:59.490 I/MIS: Changing State From: mission_state_unloaded to mission_state_loading 0:00:59.490 I/MIS: Starting mission: X-Plane Basics 0:00:59.509 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict! 0:01:05.592 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading 0:01:05.592 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf Fetching plugins for E:\SteamLibrary X Plane/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins Loaded: E:\SteamLibrary X Plane/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0b1). 0:01:14.979 I/FLT: Init dat_p0 type:loc_specify_lle lat:21.315000 lon:-157.915000 ele(ft):6000.000206 psi:0.000000 spd(kts):100.000001 0:01:21.420 I/DSF: Warning for missing scenery file: +22-158 0:01:21.420 I/DSF: Warning for missing scenery file: +20-160 0:01:21.420 I/DSF: Warning for missing scenery file: +22-157 0:01:21.420 I/SCN: DSF load time: 4958304 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+22-160.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 14268186 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+20-158.dsf (4659 tris) 0:01:21.420 I/SCN: DSF load time: 11781641 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+22-160.dsf (81759 tris) 0:01:21.420 I/SCN: DSF load time: 1267814 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+20-157.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 7254520 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+20-157.dsf (94753 tris) 0:01:21.420 I/DSF: Warning for missing scenery file: +20-159 0:01:21.420 I/DSF: Warning for missing scenery file: +22-159 0:01:21.420 I/SCN: DSF load time: 477738 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+21-160.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 2238258 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+21-158.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 3455799 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+21-160.dsf (42559 tris) 0:01:21.420 I/SCN: DSF load time: 4392720 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+21-158.dsf (78782 tris) 0:01:21.420 I/SCN: DSF load time: 167900 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+21-157.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 313055 for file Custom Scenery/Global Airports/Earth nav data/+20-160/+21-159.dsf (0 tris) 0:01:21.420 I/SCN: DSF load time: 3258347 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+21-157.dsf (55182 tris) 0:01:21.420 I/SCN: DSF load time: 3447759 for file Global Scenery/X-Plane 11 Demo Areas/Earth nav data/+20-160/+21-159.dsf (56198 tris) 0:03:04.809 D/STM: Transitioning from state state_NormalLoading to state_Normal 0:03:04.809 I/MIS: Handling Event: mission_event_dsf_loaded 0:03:04.809 I/MIS: Changing State From: mission_state_loading to mission_state_loaded_ready 0:03:04.809 I/MIS: Handling Event: mission_event_pregame_beginning 0:03:04.809 I/MIS: Changing State From: mission_state_loaded_ready to mission_state_running_pregame 0:03:04.809 D/ACT: Start Mission 0:03:04.809 I/MIS: Handling Event: mission_event_pregame_ending 0:03:04.809 I/MIS: Changing State From: mission_state_running_pregame to mission_state_pregame_done 0:03:04.809 I/MIS: Handling Event: mission_event_mission_start 0:03:04.809 I/MIS: Changing State From: mission_state_pregame_done to mission_state_running_mission 0:03:04.809 D/ACT: Starting Wizard: Resources/wizards/intro.txt 0:03:04.809 I/WIZ: Loaded tutorial file Resources/wizards/intro.txt 0:03:04.896 I/WIZ: Soloing ALL 0:03:04.896 I/WIZ: Setting dataref sim/cockpit2/engine/actuators/throttle_ratio_all to 0.5 0:03:04.896 I/WIZ: Setting dataref sim/cockpit2/autopilot/sync_hold_roll_deg to 0.0 0:03:04.896 I/WIZ: Setting dataref sim/cockpit2/autopilot/sync_hold_pitch_deg to 0.0 0:03:04.896 I/WIZ: Setting dataref sim/time/ground_speed to 0.0 0:03:04.896 I/WIZ: Setting dataref iphone/settings/training_wheels to 1.0 0:03:04.896 I/WIZ: Pressing command : sim/autopilot/servos_on 0:03:04.896 I/WIZ: Pressing command : sim/autopilot/wing_leveler 0:03:04.896 I/WIZ: Pressing command : sim/autopilot/pitch_sync 0:03:08.324 I/WIN: Opened window menu bar 0:03:08.324 I/WIN: Opened window Replay overlay --=={This application has crashed!}==--