log.txt for X-Plane 10.45r2 (64-bit build 104503) compiled on Feb 11 2016 13:45:07 X-Plane started on Mon May 30 12:25:11 2016 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 10586/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 17121067008 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Speed (mhz): 3400 CPU 0: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Speed (mhz): 3400 CPU 0: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Speed (mhz): 3400 CPU 0: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Speed (mhz): 3400 X-System folder:'D:\X-Plane 10/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_bridged_display WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 760/PCIe/SSE2 OpenGL Version : 4.5.0 NVIDIA 364.72 (450/0) OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 instance_avail : 1 dis_fog_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 189.875000 idx in vram : 1 GLSL Version :4.50 NVIDIA/450 first-gen shaders: 0 (16/4096/124/192/32/4096/4096) This video card is: DX10 or 11 - With instancing CPU count : 4 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for D:\X-Plane 10/Resources/plugins Loaded: D:\X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). Initializing off screen memory. Initializing off screen memory complete. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/LEMG Malaga/ 1 Custom Scenery/PAED_Scenery_Pack/ 2 Custom Scenery/USA_TX_KIAH_Houston_George_Bush_Intl_Airport_v3.0/ 3 Custom Scenery/AutoGate/ 4 Custom Scenery/KBNA_Nashville_International_Airport/ 5 Custom Scenery/PAAQ_Scenery_Pack/ 6 Custom Scenery/PADK_Scenery_Pack/ 7 Custom Scenery/Temp/ 8 Custom Scenery/3D_people_library/ 9 Custom Scenery/MisterX_Library/ 10 Custom Scenery/KHOU_William P Hobby/ 11 Custom Scenery/AAA_KSEA Static Aircraft/ 12 Custom Scenery/Earth nav data/ 13 Custom Scenery/KPHX - Phoenix Sky Harbor Intl/ 14 Custom Scenery/KSEA Static Aircraft/ 15 Custom Scenery/KSFO - San Francisco/ 16 Custom Scenery/KSFO - San Francisco - Airport only/ 17 Custom Scenery/KSFO - Traffic Golden Gate Bridge/ 18 Custom Scenery/KSFO - Traffic Oakland Bay Bridge/ 19 Custom Scenery/KBNA_Scenery_Pack/ 20 Custom Scenery/ST_LOU/ 21 Custom Scenery/PADK_Adak_Airport_AK/ 22 Custom Scenery/KDTW_Scenery_Pack/ 23 Custom Scenery/KFXE_Scenery_Pack/ 24 Custom Scenery/KMEM_Scenery_Pack/ 25 Custom Scenery/KMHV_Scenery_Pack/ 26 Custom Scenery/KVPS_Scenery_Pack/ 27 Custom Scenery/PABV_Scenery_Pack/ 28 Custom Scenery/PAMR Merrill Field Anchorage AK (Full 1025+)V11/ 29 Custom Scenery/PAMR/ 30 Custom Scenery/PAMR_Scenery_Pack/ 31 Custom Scenery/JB_Hangars/ 32 Custom Scenery/R2_Library/ 33 Custom Scenery/Aircraft/ 34 Custom Scenery/KTCM_Scenery_Pack/ 35 Custom Scenery/Aerosoft - PALH Lake Hood/ 36 Custom Scenery/Aerosoft - PANC Airport Anchorage/ 37 Custom Scenery/Aerosoft - Z41 Lake Hood Strip/ 38 Custom Scenery/Alabama/ 39 Custom Scenery/Alaska 6AK8 Tulakes V10/ 40 Custom Scenery/Alaska PAHN Haines Airport V1/ 41 Custom Scenery/Anchorage Recut/ 42 Custom Scenery/Arizona/ 43 Custom Scenery/Arkansas/ 44 Custom Scenery/Atlanta/ 45 Custom Scenery/Austin_SanAntonio/ 46 Custom Scenery/Baltimore_Washington/ 47 Custom Scenery/Boston/ 48 Custom Scenery/Carolinas/ 49 Custom Scenery/Chicago/ 50 Custom Scenery/Denver/ 51 Custom Scenery/Detroit/ 52 Custom Scenery/Dulles IAD/ 53 Custom Scenery/ff_library_extended_LOD/ 54 Custom Scenery/FF_ROADS_MASTER/ 55 Custom Scenery/Final_Frontier_10/ 56 Custom Scenery/FL_EGLIN_AFB_KVPS/ 57 Custom Scenery/FL_NAS_PENSACOLA_KNPA/ 58 Custom Scenery/Florida_Central/ 59 Custom Scenery/Florida_South/ 60 Custom Scenery/Fort Lauderdale Exec/ 61 Custom Scenery/GROUND_TRAFFIC_FF10_JUNEAU/ 62 Custom Scenery/GROUND_TRAFFIC_FF10_SITKA/ 63 Custom Scenery/Houston/ 64 Custom Scenery/KAVX- Catalina/ 65 Custom Scenery/KBAB - Beale/ 66 Custom Scenery/KBFI - Boeing Field King Co/ 67 Custom Scenery/Kentucky/ 68 Custom Scenery/KGAI Montgomery County Airpark/ 69 Custom Scenery/KICT_Witchita_XP10_Modified/ 70 Custom Scenery/KLAS - McCarran Intl Airport, Las Vegas, Nevada/ 71 Custom Scenery/KLSV_Scenery_Pack/ 72 Custom Scenery/KMLI_XP10_Modified/ 73 Custom Scenery/KNUW - Whidbey Island NAS/ 74 Custom Scenery/KPAE_Scenery_Pack/ 75 Custom Scenery/KRNT - Renton Municipal Airport/ 76 Custom Scenery/KSFO - San Francisco 1.02/ 77 Custom Scenery/KSZL Whiteman AFB/ 78 Custom Scenery/KTCM McCHORD/ 79 Custom Scenery/KVGT_Scenery_Pack/ 80 Custom Scenery/Los_Angeles/ 81 Custom Scenery/Louisiana/ 82 Custom Scenery/Luke AFB/ 83 Custom Scenery/Mars Demo Area/ 84 Custom Scenery/Memphis_Nashville/ 85 Custom Scenery/Minnesota/ 86 Custom Scenery/Mississippi/ 87 Custom Scenery/Mojave airport/ 88 Custom Scenery/Nevada/ 89 Custom Scenery/New_England_South/ 90 Custom Scenery/NYC/ 91 Custom Scenery/Ohio/ 92 Custom Scenery/OpenSceneryX/ 93 Custom Scenery/PA (6AK5_5FI) Fire Island Alaska V1025+/ 94 Custom Scenery/PA Point MacKenzie (AK37 - 6AK2 Sleepers Strip) V1031hdm2 1.1/ 95 Custom Scenery/PAAQ ( PALMER MUNI AK )/ 96 Custom Scenery/PABE_Scenery_Pack/ 97 Custom Scenery/PABR_Wiley_Post_Will_Rogers_Memorial_AK/ 98 Custom Scenery/PACD_Cold_Bay_AK/ 99 Custom Scenery/PADL_Dillingham_AK/ 100 Custom Scenery/PADQ_Kodiak/ 101 Custom Scenery/PAEN_Scenery_Pack/ 102 Custom Scenery/PAFA_Fairbanks_International_AK/ 103 Custom Scenery/PAGK_Gulkana_Alaska_10-v2/ 104 Custom Scenery/PAGS ( Gustavus Ak )/ 105 Custom Scenery/PAHO_Homer/ 106 Custom Scenery/PAKN King Salmon Airport, Alaska/ 107 Custom Scenery/PAVD Valdez_Pioneer_AK/ 108 Custom Scenery/PAWS ( WASILLA AK )/ 109 Custom Scenery/PAYA_Yakutat_AK 2.0/ 110 Custom Scenery/Pennsylvania/ 111 Custom Scenery/Portland_KPDX/ 112 Custom Scenery/RD_Library/ 113 Custom Scenery/RD_USA_AK_PATK_Talkeetna/ 114 Custom Scenery/RD_USA_AK_PAWD_full/ 115 Custom Scenery/Reno Airport/ 116 Custom Scenery/Reno_Casinos/ 117 Custom Scenery/ruscenery/ 118 Custom Scenery/SaltLake/ 119 Custom Scenery/San Fransisco Scenery/ 120 Custom Scenery/SanDiego/ 121 Custom Scenery/SmokyMountains/ 122 Custom Scenery/St_Louis/ 123 Custom Scenery/Texas_West/ 124 Custom Scenery/Tulsa/ 125 Custom Scenery/USA_AK_PAED_Elmendorf AFB v 1.0/ 126 Custom Scenery/USA_MS_KBIX_Keesler AFB/ 127 Custom Scenery/Virginia/ 128 Custom Scenery/Wisconsin/ 129 Custom Scenery/zzz-hd-global-scenery3/ 130 Custom Scenery/Aerosoft - EBBR Brussels/ 131 Custom Scenery/Aerosoft - EDDF Frankfurt/ 132 Custom Scenery/Aerosoft - EDDT Berlin Tegel/ 133 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ 134 Custom Scenery/Aerosoft - EGBB Birmingham/ 135 Custom Scenery/Aerosoft - EGKK London-Gatwick/ 136 Custom Scenery/Aerosoft - EGLL Heathrow/ 137 Custom Scenery/Aerosoft - EGPF Glasgow/ 138 Custom Scenery/Aerosoft - EGSS London-Stansted/ 139 Custom Scenery/Aerosoft - LEBL Barcelona/ 140 Custom Scenery/Aerosoft - LEMD Madrid/ 141 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ 142 Custom Scenery/Aerosoft - LFPG Paris CDG/ 143 Custom Scenery/Aerosoft - LFPO Paris Orly/ 144 Custom Scenery/Aerosoft - LPFR Faro/ 145 Custom Scenery/Aerosoft - LSGG Genf/ 146 Custom Scenery/Global Airports/ 147 Custom Scenery/KSEA Demo Area/ 148 Custom Scenery/KSEA Demo Terrain/ 149 Custom Scenery/LOWI Demo Area/ 150 Global Scenery/Bug Fixes/ 151 Global Scenery/Extra Islands/ 152 Global Scenery/Recuts 1030/ 153 Global Scenery/X-Plane 10 Global Scenery/ 154 Resources/default scenery/1000 autogen/ 155 Resources/default scenery/1000 decals/ 156 Resources/default scenery/1000 forests/ 157 Resources/default scenery/1000 roads/ 158 Resources/default scenery/1000 urban terrain/ 159 Resources/default scenery/1000 world terrain/ 160 Resources/default scenery/700 roads/ 161 Resources/default scenery/900 beaches/ 162 Resources/default scenery/900 europe objects/ 163 Resources/default scenery/900 forests/ 164 Resources/default scenery/900 roads/ 165 Resources/default scenery/900 us objects/ 166 Resources/default scenery/900 world object placeholders/ 167 Resources/default scenery/airport decals/ 168 Resources/default scenery/airport scenery/ 169 Resources/default scenery/default apt dat/ 170 Resources/default scenery/default atc/ 171 Resources/default scenery/sim objects/ 0:00:00.000 D/HID: HID Bridge Running Fetching plugins for Custom Scenery/KHOU_William P Hobby/plugins Loaded: Custom Scenery/KHOU_William P Hobby/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KHOU_William P Hobby). Fetching plugins for Custom Scenery/KPHX - Phoenix Sky Harbor Intl/plugins Loaded: Custom Scenery/KPHX - Phoenix Sky Harbor Intl/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KPHX - Phoenix Sky Harbor Intl). Fetching plugins for Custom Scenery/KSFO - San Francisco/plugins Loaded: Custom Scenery/KSFO - San Francisco/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KSFO - San Francisco). Fetching plugins for Custom Scenery/KSFO - San Francisco - Airport only/plugins Loaded: Custom Scenery/KSFO - San Francisco - Airport only/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KSFO - San Francisco - Airport only). Fetching plugins for Custom Scenery/KSFO - Traffic Golden Gate Bridge/plugins Loaded: Custom Scenery/KSFO - Traffic Golden Gate Bridge/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KSFO - Traffic Golden Gate Bridge). Fetching plugins for Custom Scenery/KSFO - Traffic Oakland Bay Bridge/plugins Loaded: Custom Scenery/KSFO - Traffic Oakland Bay Bridge/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KSFO - Traffic Oakland Bay Bridge). Fetching plugins for Custom Scenery/Final_Frontier_10/plugins Loaded: Custom Scenery/Final_Frontier_10/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.Final_Frontier_10). Fetching plugins for Custom Scenery/GROUND_TRAFFIC_FF10_JUNEAU/plugins Loaded: Custom Scenery/GROUND_TRAFFIC_FF10_JUNEAU/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.GROUND_TRAFFIC_FF10_JUNEAU). Fetching plugins for Custom Scenery/GROUND_TRAFFIC_FF10_SITKA/plugins Loaded: Custom Scenery/GROUND_TRAFFIC_FF10_SITKA/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.GROUND_TRAFFIC_FF10_SITKA). ATC audio initialized. WARNING: texture Aircraft/Fighters/F14B hirez v10/objects/leftpanel.png has a size that is not a power of 2; it may not render correctly. WARNING: texture Aircraft/Fighters/F14B hirez v10/objects/rtpanel.png has a size that is not a power of 2; it may not render correctly. Clean exit from threads. 0:00:00.000 E/APT: Found a bad-location ramp start: SMHO 0:00:00.000 E/APT: Found a bad-location ramp start: SMHO 0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0. 0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1. 0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:00.000 I/REN: Setting |number of trees read from prefs as 2. 0:00:00.000 I/REN: Setting |number of objects read from prefs as 3. 0:00:00.000 I/REN: Setting |number of roads read from prefs as 1. 0:00:00.000 I/REN: Setting |number of cars read from prefs as 1. 0:00:00.000 I/REN: Setting |world detail distance read from prefs as 4. 0:00:00.000 I/REN: Setting |airport detail read from prefs as 1. 0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 0. 0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1. 0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 0. 0:00:00.000 I/REN: Setting |shadow detail read from prefs as 1. 0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 0. 0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1. 0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1. 0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0. 0:00:00.000 I/NET: Ethernet 2602:30a:2edf:8bd0:473:80bc:c217:eb3b 0:00:00.000 I/NET: Ethernet 2602:30a:2edf:8bd0:2003:3311:30c2:17ce 0:00:00.000 I/NET: Ethernet 192.168.1.76 0:00:00.000 W/ATC: Skipping controller ZHU:atc_ControllerRole_Ctr because a higher priority scenery pack made them already. 0:00:00.000 D/State: Received: 0:0 0:00:00.000 D/HID: Hardware ADDED(044f, b10a) - T.16000M at path \\?\hid#vid_044f&pid_b10a#6&696214b&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:00.000 I/JOY: REGISTER Joystick device: T.16000M - VID:1103PID:45322, this is a familiar device. 0:00:00.000 D/HID: BUTTON Added Index: 0 (0009, 0001) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 1 (0009, 0002) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 2 (0009, 0003) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 3 (0009, 0004) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 4 (0009, 0005) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 5 (0009, 0006) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 6 (0009, 0007) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 7 (0009, 0008) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 8 (0009, 0009) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 9 (0009, 000a) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 10 (0009, 000b) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 11 (0009, 000c) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 12 (0009, 000d) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 13 (0009, 000e) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 14 (0009, 000f) for handle: 0x827fa080 0:00:00.000 D/HID: BUTTON Added Index: 15 (0009, 0010) for handle: 0x827fa080 0:00:00.000 D/HID: HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x827fa080. It has 8 positions. 0:00:00.000 D/HID: AXIS Added Index: 0 (0001, 0030) for handle: 0x827fa080. Min/Max 0 - 16383 0:00:00.000 D/HID: AXIS Added Index: 1 (0001, 0031) for handle: 0x827fa080. Min/Max 0 - 16383 0:00:00.000 D/HID: AXIS Added Index: 2 (0001, 0036) for handle: 0x827fa080. Min/Max 0 - 255 0:00:00.000 D/HID: AXIS Added Index: 3 (0001, 0035) for handle: 0x827fa080. Min/Max 0 - 255 0:00:00.000 D/HID: END HARDWARE 0:00:09.534 I/ACF: Loading airplane number 0 with Aircraft/Fighters/F14B hirez v10/F14B-D.acf 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 E/SCN: Failed to find resource 'body.png', referenced from file 'Aircraft/Fighters/F14B hirez v10/objects/'. 0:00:09.534 I/FLT: Init dat_p0 type:loc_tak apt:PAED rwy:06 0:00:09.534 I/SCN: DSF load time: 610 for file Custom Scenery/Global Airports/Earth nav data/+60-160/+60-151.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 1920632 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+60-160/+60-151.dsf (169241 tris) 0:00:09.534 I/SCN: DSF load time: 276013 for file Custom Scenery/Aerosoft - PANC Airport Anchorage/Earth nav data/+60-160/+61-151.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 902504 for file Custom Scenery/Anchorage Recut/Earth nav data/+60-160/+61-151.dsf (133613 tris) 0:00:09.534 I/SCN: DSF load time: 8077320 for file Custom Scenery/zzz-hd-global-scenery3/Earth nav data/+60-150/+60-149.dsf (1020979 tris) 0:00:09.534 I/SCN: DSF load time: 8061895 for file Custom Scenery/zzz-hd-global-scenery3/Earth nav data/+60-150/+60-150.dsf (1029490 tris) 0:00:09.534 I/SCN: DSF load time: 1158401 for file Custom Scenery/PAMR Merrill Field Anchorage AK (Full 1025+)V11/Earth nav data/+60-150/+61-150.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 22009 for file Custom Scenery/PAMR/Earth nav data/+60-150/+61-150.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 200 for file Custom Scenery/PAMR_Scenery_Pack/Earth nav data/+60-150/+61-150.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 1096421 for file Custom Scenery/Aerosoft - PANC Airport Anchorage/Earth nav data/+60-150/+61-150.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 21741 for file Custom Scenery/Alaska 6AK8 Tulakes V10/Earth nav data/+60-150/+61-150.dsf (0 tris) 0:00:09.534 I/SCN: DSF load time: 1501575 for file Custom Scenery/Anchorage Recut/Earth nav data/+60-150/+61-150.dsf (208493 tris) 0:00:09.534 I/SCN: DSF load time: 8778821 for file Custom Scenery/zzz-hd-global-scenery3/Earth nav data/+60-150/+61-149.dsf (1176762 tris) 0:00:48.561 D/State: Received: 0:6 0:00:48.771 I/ACF: Loading airplane number 1 with Aircraft/General Aviation/CESSNA195_1000v1/CESSNA195_1000v1/CESSNA_195_AMPHIB_1000v1/195.acf 0:00:48.771 I/FLT: Init dat_p1 type:loc_general_area lat:60.721786 lon:-148.433487 ele(ft):4725.485840 psi:231.873535 spd(kts):74.202675 0:00:48.771 I/ACF: Loading airplane number 2 with Aircraft/General Aviation/Cessna_182_1000v1/Cessna_182_1000v1/Cessna_182_1000v1_NO_WHEEL_PANTS/Skylane.acf 0:00:48.771 I/FLT: Init dat_p2 type:loc_general_area lat:60.572739 lon:-149.141571 ele(ft):10412.052734 psi:291.542114 spd(kts):99.284836 0:00:48.771 I/ACF: Loading airplane number 3 with Aircraft/General Aviation/Carenado CT206H_Stationair/Car_CT206H.acf 0:00:48.771 I/FLT: Init dat_p3 type:loc_general_area lat:61.362751 lon:-148.607788 ele(ft):9206.830078 psi:139.212006 spd(kts):155.428101 0:00:48.771 I/FLT: Init dat_p1 type:loc_ram apt:PAED rwy:06 0:00:48.771 I/ATC: p1(N01XP) FP filed - PAED to PAKN at 10000 via HOM WORRI , type=2 0:00:48.771 I/ATC: p2(N02XP) Popup FP filed to PAED at 5000 via , type=2 0:00:48.771 D/ATC: Validating altitude for p2(N02XP): filed: 5000 usable_rte_dist: 9.602618 maxDescent: 2000 maxAlt: 3000 minAlt: 5000 chosen_alt: 3000 0:00:48.771 W/ATC: Setting route alt to 3000 because they filed too high for a descent! 0:00:48.771 D/ATC: p2(N02XP): Cleared IFR 0:00:48.771 I/FLT: Init dat_p2 type:loc_specify_lle lat:61.050976 lon:-149.810745 ele(ft):5000.000000 psi:343.000000 spd(kts):133.605087 0:00:48.771 D/ATC: p2(N02XP): FlyToPoints 0:00:48.771 D/ATC: p2(N02XP): Maintain 2998ft 0:00:48.771 I/FLT: Init dat_p3 type:loc_ram apt:PAED rwy:06 0:00:48.771 I/ATC: p3(N03XP) FP filed - PAED to PAFA at 10000 via TUNLL FAI , type=2 0:01:05.663 D/ATC: p2(N02XP): Fly Heading: 30 0:01:05.663 D/ATC: p2(N02XP): Maintain 1998ft 0:01:10.415 D/ATC: Validating altitude for p1(N01XP): filed: 10000 usable_rte_dist: 225.991379 maxDescent: 56000 maxAlt: 56000 minAlt: 10000 chosen_alt: 10000 0:01:10.415 D/ATC: p1(N01XP): Cleared IFR 0:01:10.415 D/ATC: p1(N01XP): Squawk 4700 0:01:10.415 I/ATC: N01XP, Cleared IFR to PAKN as filed maintain 1 0 thousand, squawk 4 7 0 0. 0:01:13.121 I/JOY: UNREGISTER Joystick device: T.16000M - VID:1103PID:45322 0:01:13.121 D/HID: HID Bridge Shutdown ----- X-Plane has shut down -----