A 1000 SETTINGS ################################################################################ # # S T O P ! ! ! # # This is X-Plane 10's settings file. This is NOT your preferences. You # should not edit this file, delete it, or modify it in any way or X-Plane # may stop working. If you do accidentally touch this file, simply re-run # the updater to get a new clean file. Your preferences are in # Output/preferences. # # This file contains low level tuning for X-Plane's rendering engine; it # is set up by Laminar Research before X-Plane ships. Please close this # file now!! # # # # # # Still here? You're a hacker? The documentation that follows is for # the use of LR's internal dev team. You're welcome to poke at this file # in the privacy of your own home, and if you find a tweak you like, you # can email LR. But please: # # - DO NOT make an add-on that requires this file to be modified. The # format is completely unstable and subject to change without notice. # - DO NOT contact tech support or LR if you change this file and bad # things happen*. If you tweak this, you're on your own. # # * Bad things include: X-Plane crashing, X-Plane hanging, X-Plane failing # to start, rendering artifacts, your whole computer hanging, your # computer catching fire, and highly trained monkeys stealing all of # your underwear. # # You have been warned. # # ################################################################################ # This file maps X-Plane rendering settings (as seen by the user) to art # controls that actually affect the rendering engine. The file contains: # - Basic UI info, e.g. the setting strings and tool tips. # - Tables that map particular setting choices to particular art controls. # # Tables can key off 1 or 2 settings at the same time, and each setting can # trigger multiple datarefs. # # Raw syntax # # SETTING # # This defines a new setting. Type is one of DRAW or EFFECT to describe # whether the setting is a 'thing' in the world or an effect applied to # drawing. (X-Plane ignores this info right now.) UI is one of CHECK, # POPUP or SLIDER and defines what UI the setting shows. NAME identifies # the setting - this string must match the internal code in X-Plane's UI # and cannot be changed. Max defines the maximum value - all settings # are zero based. # # SETTING_NAME # # This is the human readable name for the setting as shown in the # rendering screen. The goofy punctuation helps x-Plane layout the text. # # SETTING_DESC # # This is the tooltip the user sees if they mouse over the UI. # # SETTING_DEFAULT # # This defines the default for a given hardware configuration. The # configs can be dx9_lim, dx9, dx10, dx11. # # SETTING_1 [ ... [ ] ] # # This defines a table that maps a particular value for a particular setting to a list of # art control-value pairs. Each setting entry can control as many or as few art controls as # desired, and while it is a terrible idea to change an art control for SOME values of a # setting and not ALL of them, it isn't illegal. # # SETTING_2 [ ... [ ] ] # # Same idea as above, but these art controls get these values when BOTH settings have these values at the same # time. This lets you build a 2-d grid of settings, or specialize one setting based on another. # # REQUIRE_RELOAD # # The scenery must be reloaded when this setting changes. # # REQUIRE_DX10 # # This value or higher for the setting is only allowed if the user has a DX10 or better video card. # This is used to disable HDR features on DX9 hardware. # # REQUIRE_64 # # This value or higher for the setting is only allowed if the user is running the 64-bit version of X-Plane. # This is used to disable memory-intensive features on 32-bit builds. # # REQUIRE_SETTING # # This setting is only available to the user when _another_ setting is is within the range min/max. # This is used to hide non-HDR-compatible features by requiring HDR be in the range 1..1. SETTING DRAW CHECK renopt_view_ind 1 SETTING_NAME |draw view indicator SETTING_DESC This nifty little guy is a little orange plane that shows up in the top of the screen when you hit the 'q' and 'e' keys in the cockpit to help orient you. SETTING_DEFAULT all 1 SETTING_1 renopt_view_ind 0 reno/draw_view_ind 0 SETTING_1 renopt_view_ind 1 reno/draw_view_ind 1 SETTING DRAW CHECK renopt_gload 1 SETTING_NAME |dim under high G-load or hypoxia SETTING_DESC This will dim the view as you pull high-G or experience hypoxia from not using the pressurization system (if equipped), simulating blackout. SETTING_DEFAULT all 1 SETTING_1 renopt_gload 0 reno/draw_gload 0 SETTING_1 renopt_gload 1 reno/draw_gload 1 SETTING DRAW CHECK renopt_planet 1 SETTING_NAME |draw hi-res planet textures from orbit SETTING_DESC This will draw excellent, hi-res textures of the Earth as seen from 100,000 feet and higher... really nice for sub-orbital and orbital rendering... but it takes an additional 36 meg of VRAM at max texture resolution, and some CPU as well! SETTING_DEFAULT all 1 SETTING_DEFAULT dx9_lim 0 SETTING_1 renopt_planet 0 reno/draw_planet 0 SETTING_1 renopt_planet 1 reno/draw_planet 1 SETTING DRAW CHECK renopt_fire_ball 1 SETTING_NAME |draw forest fires and balloons SETTING_DESC This will draw random forest fires, which you can put out by flying over them in the Bombardier Seaplane and dropping flame retardant on them. Hot air balloonists will also meander if the weather is nice. SETTING_DEFAULT all 0 SETTING_1 renopt_fire_ball 0 reno/draw_fire_ball 0 SETTING_1 renopt_fire_ball 1 reno/draw_fire_ball 1 SETTING DRAW CHECK renopt_deer_birds 1 SETTING_NAME |draw birds and deer in nice weather SETTING_DESC This will draw flocks of birds around the airports. Fly your plane through these flocks of birds, and nothing will happen to your plane at all. Try it. It is perfectly safe. SETTING_1 renopt_deer_birds 0 reno/draw_deer_birds 0 SETTING_1 renopt_deer_birds 1 reno/draw_deer_birds 1 SETTING_DEFAULT all 0 SETTING DRAW CHECK renopt_boats 1 SETTING_NAME |draw aircraft carriers and frigates SETTING_DESC This will draw boats and aircraft carriers. SETTING_DEFAULT all 0 SETTING_1 renopt_boats 0 reno/draw_boats 0 SETTING_1 renopt_boats 1 reno/draw_boats 1 SETTING DRAW CHECK renopt_aurora 1 SETTING_NAME |draw Aurora Borealis SETTING_DESC This will draw the Aurora Borealis at night in the Northerly direction, when you are in the far-North Latitudes (above 60 degrees North Latitude). SETTING_1 renopt_aurora 0 reno/draw_aurora 0 SETTING_1 renopt_aurora 1 reno/draw_aurora 1 SETTING_DEFAULT all 0 SETTING DRAW POPUP renopt_for_05 5 SETTING_MENU none-sparse-populated-filled in-overgrown-tree hugger SETTING_NAME |number of trees SETTING_DESC This will control how dense the forests are compared to the actual density found in reality. Enter a lower forest density for less trees, but more frame-rate. REQUIRE_RELOAD SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 1 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 2 # These 3 settings control the fill levels of the main forests. These settings control the presence of annotated trees - use 0.0 or 1.0 These bring in the back-fill trees in autogen - again use 0.0 or 1.0. SETTING_1 renopt_for_05 0 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0 SETTING_1 renopt_for_05 1 reno/draw_for_05 1 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.5 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0 SETTING_1 renopt_for_05 2 reno/draw_for_05 2 forest/inn_ring_density 0.0 forest/mid_ring_density 0.25 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0 SETTING_1 renopt_for_05 3 reno/draw_for_05 3 forest/inn_ring_density 0.25 forest/mid_ring_density 0.5 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 1.0 SETTING_1 renopt_for_05 4 reno/draw_for_05 4 forest/inn_ring_density 0.5 forest/mid_ring_density 1.0 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 1.0 ag/fill_tree_density2 1.0 SETTING_1 renopt_for_05 5 reno/draw_for_05 5 forest/inn_ring_density 1.0 forest/mid_ring_density 1.0 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 1.0 ag/fill_tree_density1 1.0 ag/fill_tree_density2 1.0 SETTING DRAW POPUP renopt_obj_06 6 SETTING_MENU none-default-a lot-tons-mega tons-too many-extreme SETTING_NAME |number of objects SETTING_DESC This will draw buildings, signs, and things like that all over. REQUIRE_RELOAD SETTING_1 renopt_obj_06 0 reno/draw_objs_06 0 SETTING_1 renopt_obj_06 1 reno/draw_objs_06 1 SETTING_1 renopt_obj_06 2 reno/draw_objs_06 2 SETTING_1 renopt_obj_06 3 reno/draw_objs_06 3 SETTING_1 renopt_obj_06 4 reno/draw_objs_06 4 SETTING_1 renopt_obj_06 5 reno/draw_objs_06 5 SETTING_1 renopt_obj_06 6 reno/draw_objs_06 6 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 1 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 3 SETTING DRAW POPUP renopt_vec_03 3 SETTING_MENU none-default-tons-extreme SETTING_NAME |number of roads SETTING_DESC This will draw roads, railroad tracks, and the like. REQUIRE_RELOAD SETTING_1 renopt_vec_03 0 reno/draw_vecs_03 0 SETTING_1 renopt_vec_03 1 reno/draw_vecs_03 1 SETTING_1 renopt_vec_03 2 reno/draw_vecs_03 2 SETTING_1 renopt_vec_03 3 reno/draw_vecs_03 3 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 1 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 2 SETTING DRAW POPUP renopt_car_05 5 SETTING_MENU none-Siberia Winter-Kansas Residential-Chicago Suburbs-New York Burrough-Los Angeles Downtown SETTING_NAME |number of cars SETTING_DESC IF you have roads selected to the left, then we will let cars drive around on them. SETTING_1 renopt_car_05 0 reno/draw_cars_05 0 SETTING_1 renopt_car_05 1 reno/draw_cars_05 1 SETTING_1 renopt_car_05 2 reno/draw_cars_05 2 SETTING_1 renopt_car_05 3 reno/draw_cars_05 3 SETTING_1 renopt_car_05 4 reno/draw_cars_05 4 SETTING_1 renopt_car_05 5 reno/draw_cars_05 5 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 0 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 1 SETTING DRAW POPUP renopt_lod_50 4 SETTING_MENU very low-low-medium-high-very high SETTING_NAME |world detail distance SETTING_DESC This will decide how much detail to give objects and other things in the world, and from how far away these details will still be drawn. REQUIRE_RELOAD SETTING_DEFAULT dx9_lim 2 SETTING_DEFAULT dx9 2 SETTING_DEFAULT dx10 3 SETTING_DEFAULT dx11 4 # Main bias for OBJ, bigger cuts obis These set the LOd on the main forests These set the LOD on annotations LOD on backfill trees. 3-d geom fade ratio AG tile distance bias terrain FAR texture crossfade bias SETTING_1 renopt_lod_50 0 reno/LOD_bias_rat 5 forest/inn_ring_lod 3600 forest/mid_ring_lod 2700 forest/out_ring_lod 3600 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 3600 ag/ann_tree_lod2 3600 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 3600 ag/fill_tree_lod2 3600 terrain/fade_start_rat 0.75 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_lod_50 1 reno/LOD_bias_rat 3.375 forest/inn_ring_lod 4000 forest/mid_ring_lod 3800 forest/out_ring_lod 5400 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 4000 ag/ann_tree_lod2 5400 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 4000 ag/fill_tree_lod2 5400 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_lod_50 2 reno/LOD_bias_rat 2.25 forest/inn_ring_lod 5000 forest/mid_ring_lod 5700 forest/out_ring_lod 8000 ag/ann_shrub_lod 2500 ag/ann_tree_lod1 5000 ag/ann_tree_lod2 8000 ag/fill_shrub_lod 2500 ag/fill_tree_lod1 5000 ag/fill_tree_lod2 8000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72 SETTING_1 renopt_lod_50 3 reno/LOD_bias_rat 1.5 forest/inn_ring_lod 6600 forest/mid_ring_lod 8600 forest/out_ring_lod 12000 ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_start_rat 0.55 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83 SETTING_1 renopt_lod_50 4 reno/LOD_bias_rat 1 forest/inn_ring_lod 10000 forest/mid_ring_lod 13000 forest/out_ring_lod 18000 ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_start_rat 0.5 ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.0 SETTING DRAW POPUP renopt_apt_03 3 SETTING_MENU low-default-high-extreme SETTING_NAME |airport detail SETTING_DESC This option add little bits of detail in many different places. It looks good but needs a fast computer! This does things like draw the details of each runway light, and add little bits of detail in many other areas as well. REQUIRE_RELOAD SETTING_DEFAULT all 1 SETTING_DEFAULT dx9_lim 0 SETTING_1 renopt_apt_03 0 reno/draw_detail_apt_03 0 SETTING_1 renopt_apt_03 1 reno/draw_detail_apt_03 1 SETTING_1 renopt_apt_03 2 reno/draw_detail_apt_03 2 SETTING_1 renopt_apt_03 3 reno/draw_detail_apt_03 3 SETTING EFFECTS POPUP renopt_wat_05 5 SETTING_MENU none-low-medium-default-advanced-complete SETTING_NAME |water reflection detail SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0 SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1 SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2 SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3 SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4 SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5 SETTING_DEFAULT all 0 SETTING EXPERT CHECK renopt_comp_texes 1 SETTING_NAME compress textures to save VRAM SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit faster at high texture resolutions and near very detailed custom scenery! SETTING_DEFAULT all 1 SETTING_1 renopt_comp_texes 0 reno/comp_texes 0 SETTING_1 renopt_comp_texes 1 reno/comp_texes 1 SETTING EXPERT CHECK renopt_sloped_runways 1 SETTING_NAME |runways follow terrain contours SETTING_DESC You should TOTALLY leave this ON! It is fun and costs NOTHING in speed. The only reason you would turn this off is to get X-Plane airports to be at the same elevation as MICROSOFT FLIGHT-SIM AIRPORTS, which do NOT follow the contour of the terrain as of this writing. This lets X-Plane aircraft and Microsoft aircraft be in the same place on Squawkbox or other multiplayer environments. SETTING_DEFAULT all 1 SETTING_1 renopt_sloped_runways 0 reno/sloped_runways 0 SETTING_1 renopt_sloped_runways 1 reno/sloped_runways 1 SETTING EFFECTS CHECK renopt_volume_fog 1 SETTING_NAME |draw volumetric fog SETTING_1 renopt_volume_fog 0 reno/draw_volume_fog01 0 SETTING_1 renopt_volume_fog 1 reno/draw_volume_fog01 1 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 1 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 1 SETTING EFFECTS CHECK renopt_per_pix_liting 1 SETTING_NAME |draw per pixel lighting SETTING_1 renopt_per_pix_liting 0 reno/draw_per_pix_liting 0 shaders/faded_lod 0 SETTING_1 renopt_per_pix_liting 1 reno/draw_per_pix_liting 1 shaders/faded_lod 1 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 0 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 1 SETTING EFFECTS CHECK renopt_HDR 1 SETTING_NAME |HDR rendering REQUIRE_DX10 1 REQUIRE_RELOAD 1 SETTING_1 renopt_HDR 0 reno/draw_HDR 0 SETTING_1 renopt_HDR 1 reno/draw_HDR 1 SETTING_DEFAULT all 0 SETTING EFFECTS POPUP renopt_shadows_06 6 SETTING_NAME |shadow detail SETTING_MENU static-overlay-3d on aircraft-global (low)-global (medium)-global (high)-global (melt your GPU) REQUIRE_DX10 2 SETTING_DEFAULT dx9_lim 0 SETTING_DEFAULT dx9 1 SETTING_DEFAULT dx10 1 SETTING_DEFAULT dx11 1 REQUIRE_RELOAD 2 SETTING_1 renopt_shadows_06 0 shadow/csm_split_exterior 0 shadow/csm_split_interior 0 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 5000 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.7 SETTING_1 renopt_shadows_06 1 shadow/csm_split_exterior 0 shadow/csm_split_interior 0 shadow/last_3d_pass 2 caps/dynamic_shadow 1 shadow/csm/far_limit 5000 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.7 SETTING_1 renopt_shadows_06 2 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999 SETTING_1 renopt_shadows_06 3 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 1000 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 SETTING_1 renopt_shadows_06 4 shadow/csm_split_exterior 3 shadow/csm_split_interior 4 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 3000 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 SETTING_1 renopt_shadows_06 5 shadow/csm_split_exterior 4 shadow/csm_split_interior 5 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 6000 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 SETTING_2 renopt_shadows_06 6 renopt_HDR 1 shadow/csm_split_exterior 5 shadow/csm_split_interior 6 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 6000 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 SETTING_2 renopt_shadows_06 6 renopt_HDR 0 shadow/csm_split_exterior 4 shadow/csm_split_interior 5 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 6000 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 SETTING EFFECTS CHECK renopt_scattering 1 SETTING_NAME |atmospheric scattering REQUIRE_DX10 REQUIRE_SETTING renopt_HDR 1 1 SETTING_1 renopt_scattering 0 reno/draw_scattering 0 SETTING_1 renopt_scattering 1 reno/draw_scattering 1 SETTING_DEFAULT all 1 SETTING EFFECTS POPUP renopt_HDR_antial 6 SETTING_NAME |HDR anti-aliasing SETTING_DESC This setting removes jagged lines in HDR mode. Note that regular FSAA does not affect HDR rendering, so use this setting instead of FSAA. SETTING_MENU none (fastest)-FXAA-2x SSAA+FXAA-4x SSAA-4x SSAA+FXAA-8x SSAA+FXAA (highest quality) REQUIRE_DX10 1 REQUIRE_SETTING renopt_HDR 1 1 SETTING_1 renopt_HDR_antial 0 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 0 SETTING_1 renopt_HDR_antial 1 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 2 SETTING_1 renopt_HDR_antial 2 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2 SETTING_1 renopt_HDR_antial 3 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 0 SETTING_1 renopt_HDR_antial 4 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2 SETTING_1 renopt_HDR_antial 5 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 4 hdr/use_post_aa 2 SETTING_DEFAULT all 0 SETTING DRAW CHECK renopt_extended_dsf 1 SETTING_NAME |Extended DSF Scenery SETTING_DESC This setting loads more DSF scenery to provide more realistic views at high altitude. SETTING_1 renopt_extended_dsf 0 geoid/extended_dsfs 0 SETTING_1 renopt_extended_dsf 1 geoid/extended_dsfs 1 SETTING_DEFAULT all 0 REQUIRE_64 1 REQUIRE_RELOAD SETTING EFFECTS CHECK renopt_bump_maps 1 SETTING_NAME |3-D bump-maps SETTING_DEFAULT all 1 SETTING_1 renopt_bump_maps 0 reno/use_bump_maps 0 SETTING_1 renopt_bump_maps 1 reno/use_bump_maps 1 SETTING EFFECTS CHECK renopt_detail_textures 1 SETTING_NAME |gritty detail textures SETTING_DEFAULT all 1 SETTING_1 renopt_detail_textures 0 reno/use_detail_textures 0 SETTING_1 renopt_detail_textures 1 reno/use_detail_textures 1 ################################################################################ # TIMEDEMOS ################################################################################ # # These drive the fps tests - settings not here will default based on GPU bucket. # The fps test goals: # 1 = low, 2 = medium, 3 = very high stress test # 4 = heavy on CPU light on GPU, 5 = heavy on GPU light on CPU TIMEDEMO 1 DEMO_SETTING renopt_volume_fog 1 DEMO_SETTING renopt_shadows_06 0 DEMO_SETTING renopt_per_pix_liting 0 DEMO_SETTING renopt_HDR 0 DEMO_SETTING renopt_for_05 1 DEMO_SETTING renopt_obj_06 1 DEMO_SETTING renopt_vec_03 1 DEMO_SETTING renopt_scattering 0 DEMO_SETTING renopt_HDR_antial 0 DEMO_SETTING renopt_extended_dsf 0 DEMO_SETTING renopt_lod_50 4 TIMEDEMO 2 DEMO_SETTING renopt_volume_fog 1 DEMO_SETTING renopt_shadows_06 1 DEMO_SETTING renopt_per_pix_liting 1 DEMO_SETTING renopt_HDR 0 DEMO_SETTING renopt_for_05 2 DEMO_SETTING renopt_obj_06 3 DEMO_SETTING renopt_vec_03 2 DEMO_SETTING renopt_scattering 0 DEMO_SETTING renopt_HDR_antial 0 DEMO_SETTING renopt_extended_dsf 0 DEMO_SETTING renopt_lod_50 4 TIMEDEMO 3 DEMO_SETTING renopt_volume_fog 1 DEMO_SETTING renopt_shadows_06 6 DEMO_SETTING renopt_per_pix_liting 1 DEMO_SETTING renopt_HDR 1 DEMO_SETTING renopt_for_05 3 DEMO_SETTING renopt_obj_06 6 DEMO_SETTING renopt_vec_03 3 DEMO_SETTING renopt_scattering 1 DEMO_SETTING renopt_HDR_antial 1 DEMO_SETTING renopt_extended_dsf 0 DEMO_SETTING renopt_lod_50 4 TIMEDEMO 4 DEMO_SETTING renopt_volume_fog 1 DEMO_SETTING renopt_shadows_06 6 DEMO_SETTING renopt_per_pix_liting 1 DEMO_SETTING renopt_HDR 0 DEMO_SETTING renopt_for_05 3 DEMO_SETTING renopt_obj_06 6 DEMO_SETTING renopt_vec_03 3 DEMO_SETTING renopt_scattering 0 DEMO_SETTING renopt_HDR_antial 0 DEMO_SETTING renopt_extended_dsf 0 DEMO_SETTING renopt_lod_50 4 TIMEDEMO 5 DEMO_SETTING renopt_volume_fog 1 DEMO_SETTING renopt_shadows_06 1 DEMO_SETTING renopt_per_pix_liting 1 DEMO_SETTING renopt_HDR 1 DEMO_SETTING renopt_for_05 0 DEMO_SETTING renopt_obj_06 0 DEMO_SETTING renopt_vec_03 0 DEMO_SETTING renopt_scattering 1 DEMO_SETTING renopt_HDR_antial 2 DEMO_SETTING renopt_extended_dsf 0 DEMO_SETTING renopt_lod_50 4 ################################################################################ # PRESETS ################################################################################ # These drive the five preset buttons in the rendering settings. PRESET 0 PRESET_SETTING renopt_view_ind 0 PRESET_SETTING renopt_gload 0 PRESET_SETTING renopt_planet 0 PRESET_SETTING renopt_fire_ball 0 PRESET_SETTING renopt_deer_birds 0 PRESET_SETTING renopt_boats 0 PRESET_SETTING renopt_aurora 0 PRESET_SETTING renopt_for_05 0 PRESET_SETTING renopt_obj_06 0 PRESET_SETTING renopt_vec_03 0 PRESET_SETTING renopt_car_05 1 PRESET_SETTING renopt_lod_50 2 PRESET_SETTING renopt_apt_03 0 PRESET_SETTING renopt_wat_05 0 PRESET_SETTING renopt_comp_texes 1 PRESET_SETTING renopt_sloped_runways 1 PRESET_SETTING renopt_volume_fog 0 PRESET_SETTING renopt_per_pix_liting 0 PRESET_SETTING renopt_HDR 0 PRESET_SETTING renopt_shadows_06 0 PRESET_SETTING renopt_scattering 0 PRESET_SETTING renopt_HDR_antial 0 PRESET_SETTING renopt_extended_dsf 0 PRESET_SETTING renopt_bump_maps 0 PRESET_SETTING renopt_detail_textures 0 PRESET 1 PRESET_SETTING renopt_view_ind 0 PRESET_SETTING renopt_gload 1 PRESET_SETTING renopt_planet 1 PRESET_SETTING renopt_fire_ball 1 PRESET_SETTING renopt_deer_birds 1 PRESET_SETTING renopt_boats 1 PRESET_SETTING renopt_aurora 0 PRESET_SETTING renopt_for_05 1 PRESET_SETTING renopt_obj_06 1 PRESET_SETTING renopt_vec_03 0 PRESET_SETTING renopt_car_05 0 PRESET_SETTING renopt_lod_50 3 PRESET_SETTING renopt_apt_03 1 PRESET_SETTING renopt_wat_05 1 PRESET_SETTING renopt_comp_texes 1 PRESET_SETTING renopt_sloped_runways 1 PRESET_SETTING renopt_volume_fog 1 PRESET_SETTING renopt_per_pix_liting 1 PRESET_SETTING renopt_HDR 0 PRESET_SETTING renopt_shadows_06 1 PRESET_SETTING renopt_scattering 0 PRESET_SETTING renopt_HDR_antial 0 PRESET_SETTING renopt_extended_dsf 0 PRESET_SETTING renopt_bump_maps 1 PRESET_SETTING renopt_detail_textures 1 PRESET 2 PRESET_SETTING renopt_view_ind 0 PRESET_SETTING renopt_gload 1 PRESET_SETTING renopt_planet 1 PRESET_SETTING renopt_fire_ball 1 PRESET_SETTING renopt_deer_birds 1 PRESET_SETTING renopt_boats 1 PRESET_SETTING renopt_aurora 0 PRESET_SETTING renopt_for_05 2 PRESET_SETTING renopt_obj_06 3 PRESET_SETTING renopt_vec_03 3 PRESET_SETTING renopt_car_05 0 PRESET_SETTING renopt_lod_50 3 PRESET_SETTING renopt_apt_03 1 PRESET_SETTING renopt_wat_05 2 PRESET_SETTING renopt_comp_texes 1 PRESET_SETTING renopt_sloped_runways 1 PRESET_SETTING renopt_volume_fog 1 PRESET_SETTING renopt_per_pix_liting 1 PRESET_SETTING renopt_HDR 0 PRESET_SETTING renopt_shadows_06 2 PRESET_SETTING renopt_scattering 0 PRESET_SETTING renopt_HDR_antial 0 PRESET_SETTING renopt_extended_dsf 1 PRESET_SETTING renopt_bump_maps 1 PRESET_SETTING renopt_detail_textures 1 PRESET 3 PRESET_SETTING renopt_view_ind 0 PRESET_SETTING renopt_gload 1 PRESET_SETTING renopt_planet 1 PRESET_SETTING renopt_fire_ball 1 PRESET_SETTING renopt_deer_birds 1 PRESET_SETTING renopt_boats 1 PRESET_SETTING renopt_aurora 0 PRESET_SETTING renopt_for_05 3 PRESET_SETTING renopt_obj_06 6 PRESET_SETTING renopt_vec_03 3 PRESET_SETTING renopt_car_05 1 PRESET_SETTING renopt_lod_50 4 PRESET_SETTING renopt_apt_03 1 PRESET_SETTING renopt_wat_05 3 PRESET_SETTING renopt_comp_texes 1 PRESET_SETTING renopt_sloped_runways 1 PRESET_SETTING renopt_volume_fog 1 PRESET_SETTING renopt_per_pix_liting 1 PRESET_SETTING renopt_HDR 1 PRESET_SETTING renopt_shadows_06 2 PRESET_SETTING renopt_scattering 1 PRESET_SETTING renopt_HDR_antial 1 PRESET_SETTING renopt_extended_dsf 1 PRESET_SETTING renopt_bump_maps 1 PRESET_SETTING renopt_detail_textures 1 PRESET 4 PRESET_SETTING renopt_view_ind 0 PRESET_SETTING renopt_gload 1 PRESET_SETTING renopt_planet 1 PRESET_SETTING renopt_fire_ball 1 PRESET_SETTING renopt_deer_birds 1 PRESET_SETTING renopt_boats 1 PRESET_SETTING renopt_aurora 0 PRESET_SETTING renopt_for_05 4 PRESET_SETTING renopt_obj_06 6 PRESET_SETTING renopt_vec_03 3 PRESET_SETTING renopt_car_05 3 PRESET_SETTING renopt_lod_50 4 PRESET_SETTING renopt_apt_03 1 PRESET_SETTING renopt_wat_05 3 PRESET_SETTING renopt_comp_texes 1 PRESET_SETTING renopt_sloped_runways 1 PRESET_SETTING renopt_volume_fog 1 PRESET_SETTING renopt_per_pix_liting 1 PRESET_SETTING renopt_HDR 1 PRESET_SETTING renopt_shadows_06 6 PRESET_SETTING renopt_scattering 1 PRESET_SETTING renopt_HDR_antial 2 PRESET_SETTING renopt_extended_dsf 1 PRESET_SETTING renopt_bump_maps 1 PRESET_SETTING renopt_detail_textures 1