- Is DK2 supported ?
- Are the touch controllers mandatory for X-Plane VR to run ?
- When will the AMD support issue be fixed so the FPS can get better in order to support VR ?
If the touch controllers are mandatory then this will definitely not be for me, I am exclusively flying helicopters and won't go without real cyclic and collective controls in hands.
Another thought : In case VR is disabled it would be nice have a message in the log stating why.
Someone on the org says that VR with standard controllers works. If this checks out true then the second question here has been answered. I am still waiting on the other two to figure out why I am not getting anything.
Found here : https://developer.x-plane.com/2017/12/x-plane-public-vr-preview-released/#comments something stating that the standard controllers work.
Did a quick check, samples and personnal projects are fine with Oculus SDK 1.15.0.