I discovered that you can run two instances of FMOD Studio simultaneously, and you can copy-paste a sound event from one instance to the other, thus saving a lot of time! However, I am concerned that doing so may violate the "unique GUID" rules. The two instances of FMOD Studio are using two different, unique "starter projects" templates, so I am hoping that the copy-and-pasted sound events do not also carry with them the sound bus GUIDS when pasted, thus violating the rule.
The reason I ask is that when a developer is going to release a new version of an existing model, and the new version uses the same "Master Bank.bank" and "GUIDS.txt" file as the older version, there is a serious potential for an FMOD GUID duplicate conflict in X-Plane if the end user did not delete the older version of the aircraft, correct?
Thanks!
Walker
vFlyteAir.com