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0 votes
asked by (12 points)
edited by

There is a brown image above the Pilot's Engine display, Nav display,  and the Primary Flight Display  on boeing 737-800,... Please help me!!! I've already tried to delete the Boeing 737 files and updated the game, but It did not fix the issue. pleeease  help!!!

commented by (12 points)
need help on this subject, anyone?
commented by (12 points)
2nd part : ==== CHANGING LANGUAGE TO: Português. ====
Fetching plugins for D:\X-Plane 11/Resources/plugins

Loaded: D:\X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/X-Plane Landmarks - London/
  1 Custom Scenery/OpenSceneryX/
  2 Custom Scenery/KLAS Las Vegas Mc Carran/
  3 Custom Scenery/Aerosoft - EDDF Frankfurt/
  4 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  5 Custom Scenery/Aerosoft - EGLL Heathrow/
  6 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  7 Custom Scenery/Aerosoft - LFPO Paris Orly/
  8 Custom Scenery/Aerosoft - LPFR Faro/
  9 Custom Scenery/LOWI Demo Area/
 10 Custom Scenery/Global Airports/
 11 Custom Scenery/KSEA Demo Area/
 12 Global Scenery/X-Plane 11 Demo Areas/
 13 Global Scenery/X-Plane 11 Global Scenery/
 14 Resources/default scenery/1000 autogen/
 15 Resources/default scenery/1000 decals/
 16 Resources/default scenery/1000 forests/
 17 Resources/default scenery/1000 roads/
 18 Resources/default scenery/1000 urban terrain/
 19 Resources/default scenery/1000 world terrain/
 20 Resources/default scenery/700 roads/
 21 Resources/default scenery/900 beaches/
 22 Resources/default scenery/900 europe objects/
 23 Resources/default scenery/900 forests/
 24 Resources/default scenery/900 roads/
 25 Resources/default scenery/900 us objects/
 26 Resources/default scenery/900 world object placeholders/
 27 Resources/default scenery/airport decals/
 28 Resources/default scenery/airport scenery/
 29 Resources/default scenery/default apt dat/
 30 Resources/default scenery/default atc/
 31 Resources/default scenery/sim objects/
 32 Resources/tutorials/tutorials_Alaska/
 33 Resources/tutorials/tutorials_Hawaii/
 34 Resources/tutorials/tutorials_Seattle/

WARNING: bad dataref in lights.txt: sim/graphics/animation/lights_fx_1_spill.  Rerun the installer to get a new lights.txt file.
ATC audio initialized.
Initializing off screen memory.
Initializing off screen memory complete.
0:00:00.000 D/HID: HID Bridge Running
0:00:32.426 I/REN: Setting texture resolution read from prefs as 4
0:00:32.426 I/REN: Setting |draw view indicator defaulted to 1.
0:00:32.426 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1.
0:00:32.426 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1.
0:00:32.426 I/REN: Setting |draw forest fires and balloons defaulted to 0.
0:00:32.426 I/REN: Setting |draw birds and deer in nice weather defaulted to 1.
0:00:32.426 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1.
0:00:32.426 I/REN: Setting |draw Aurora Borealis defaulted to 0.
0:00:32.426 I/REN: Setting |runways follow terrain contours defaulted to 1.
0:00:32.426 I/REN: Setting |3-d drawing detail defaulted to 3.
0:00:32.426 I/REN: Setting |water reflection detail defaulted to 0.
0:00:32.426 I/REN: Setting |draw parked aircraft at airports defaulted to 1.
0:00:32.426 I/REN: Setting compress textures to save VRAM defaulted to 1.
0:00:32.426 I/REN: Setting |Effects defaulted to 3.
0:00:32.426 I/REN: Setting |3-d shadows defaulted to 0.
0:00:32.426 I/REN: Setting |HDR anti-aliasing defaulted to 0.
0:00:32.426 I/REN: Setting |draw volumetric fog defaulted to 1.
0:00:32.426 I/REN: Setting |draw per pixel lighting defaulted to 1.
0:00:32.426 I/REN: Setting |atmospheric scattering defaulted to 1.
0:00:46.749 I/NET: Wi-Fi 192.168.0.107
0:00:46.749 I/NET: Teredo Tunneling Pseudo-Interface 2001:0:9d38:78cf:283c:3e1d:75c4:c0fc
0:00:47.302 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:47.302 I/OVR: User is entering the holodeck.
0:00:47.302 I/WIN: Opened window Primary V11 UI
0:00:48.120 I/MIS: Handling Event: mission_event_load
0:00:48.120 I/MIS: Changing State From: mission_state_unloaded to mission_state_loading
0:00:48.120 I/MIS: Starting mission: Noções básicas do X-Plane
0:00:48.154 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:00:48.154 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict!
0:00:48.154 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 12725 to 11802 for being in conflict!
0:01:11.593 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:01:11.593 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
Fetching plugins for D:\X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins

Loaded: D:\X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).

1 Answer

0 votes
answered by (19.3k points)
Make sure your GPU drivers are up to date. Remove any addons as they could be causing problems. Update the sim to make sure you aren't missing any default files or textures.

Otherwise, include a picture of the issue.
commented by (12 points)
JrRoberts, thank you very much for trying to help, but the suggestion you gave did not work. Any other Ideas? Best,
commented by (19.3k points)
I have not seen this happen before. Please attach a copy of the log.txt. It looks like the instrument graphics are offset. Updating the sim to the latest version should make sure you have all default files and fix any that had been modified.
commented by (12 points)
here follows the log...

First part:

log.txt for X-Plane 11.11r2 (build 111101 64-bit)

 compiled on Dec 19 2017 15:24:05

X-Plane started on Fri Jan 26 17:02:16 2018

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.

If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 10586/2)

This is a 64-bit version of Windows.

CPU type: 8664

Physical Memory (total for computer): 8470003712

Maximum Virtual Memory (for X-Plane only): 140737488224256

CPU 0: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz  Speed (mhz): 1796

CPU 0: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz  Speed (mhz): 1796

CPU 0: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz  Speed (mhz): 1796

CPU 0: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz  Speed (mhz): 1796

X-System folder:'D:\X-Plane 11/', case sensitive=0

WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness

OpenGL Vendor    : Intel

OpenGL Render    : Intel(R) HD Graphics 4000

OpenGL Version   : 4.0.0 - Build 10.18.10.4885 (400/0)

OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing

threaded_avail   : 1 aniso_avail      : 1 timer_avail      : 1 sync/fence       : 1

pbo_avail        : 1 frameblit_avail  : 1 framebuffer_msaa : 1

gpu_shad4_avail  : 1 shad_lod_avail   : 0 array_tex_avail  : 1 texture_rg       : 1

tex_float_avail  : 1 seamless_avail   : 1 drawbuf2_avail   : 1 packed_stencil   : 1

framebuffer_srgb : 1 copy_buf_avail   : 1 ubo_avail        : 1 gshader_avail    : 1

base_vert_avail  : 1 tex_multi_avail  : 1

instance_avail   : 1 tess_avail       : 1 viewport_arr     : 0 tex_storage      : 1

buf_storage      : 1 program binary   : 1

pinned_avail     : 0 debug_avail      : 1

max tex units    : 16 (16/8)

max iso filtering: 16.000000

max texture size : 16384 (hardware limit)

max point size   : 20.000000

idx in vram      : 1

GLSL Version     :4.00 - Build 10.18.10.4885/400

(16/4096/64/96/16/4096/4096/65536)

This video card is: DX10 or 11 - With instancing (found glMapBufferRange)

CPU count        : 4

OpenAL loaded: Resources/dlls/64/openal32.dll

OpenAL devices: OpenAL Soft

Open AL default device:OpenAL Soft

OpenAL vendor : OpenAL Community

OpenAL renderer  : OpenAL Soft

OpenAL version   : 1.1

OpenAL hardware  : OpenAL Soft

OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
commented by (10 points)
I have the exact same problem. Please tell me you found a solution?
commented by (12 points)
Same problem here. That happened to me when I installa the ZiboMod or any single plugin.

For now, I did a new clean installation untill have the definitive solution.
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