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0 votes
asked by (21 points)

see the horizon whitening up (attached picture)? ruins the sunset really. 

my guess is that the deep settings do not differentiate daytimes or so, but it would be a great asset to 

apply a correction as sunsets are so damn important to flight sims.

At this point i would like to ask for 2 more things:

please rise the number of time increments at dawn and dusk to get the colors do their exciting 

job and get the sky designers better possibilities to create per the minute light and colouring.

Second: The sky-tent seems even looking 360°, but the light stages and the coloring scheme should be a bowl with the sun in its center, that varies the horizon colors when turning your head horizontally around. 

1 Answer

+1 vote
answered by (47 points)
If you have a search you may be able to find some plugins / replacement textures that could fix your problem in the short term. Not ideal i know, I too would like to see laminar do something about the white line
commented by (21 points)
thanks for your comment.

Unfortunately the horizon is not part of the sky but describes the edge of the globe, so it can not be rectified by any texture replacement.
As known from other applications, the horizon is a simple definition value as part of the 3D-world design, just needs a switch from babyblue to brown-magenta.

This can only be done by laminar as the core world model is not accessible over api, my guess.

Is Laminar reading this Q&A-page, do you know?

or how do those magic guys get their feedback usually?

thanks in advance for some info.
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