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0 votes
asked by (27 points)
I think that is the parking brake that stay on but even i stroke "b" on the keyboard, nothing change

1 Answer

+1 vote
answered by (5.3k points)
Hi Jacomo,

I am not with Laminar Research.

I don't know what experience you have in flying and or using flight simulation.  My comments are based on the fact you are a first timer.

When an aircraft is taking off or just landed it will tend to drift to the left.  You need to compensate by controlling the rudder.  This operation/action becomes your steering wheel.  Your steering wheel will be either the rudder pedals or the twist function on the joystick.  Using the yoke will have no effect,

For the pedals apply pressure to the left pedal to turn to the right.  If you apply too much pressure you need to compensate with the right pedals.

For the joystick you need to twist in a clockwise motion and compensate in the reverse direction.  Don't tilt the joystick as this acts like the yoke.

If you are an experienced flight simmer I am not able to assist.

Glenn
commented by (41 points)
To add to the "why" question, several factors do play a part in the mechanics against the plane. Most of the time, with smaller aircraft, weather will be a primary effect (although even larger aircraft can be affected by this). When weather is applied, and wind is greater than 0, it will apply a force against the aircraft. In addition, when taking off or landing, we flight into the wind, or as close to it as possible based on available runway direction. This adds to the forces against a plane which will cause the plane to "steer" in the direction the wind is blowing. This also occurs on a taxiway (if you were in an open field, without any obstructions, and you were to let go of the joystick while moving, you would notice that the aircraft will turn in the direction of the wind and then it would stay straight once it's in the same direction as the wind.

Another factor that will play a role is the gyroscopic effect from the engine, in most prop-based aircraft they will tend to turn clockwise because the force from the engine causes this to occur. This is generally noticed when in the air but with enough force, could be noticed on the ground as well. A dual-engine prop aircraft will sometimes have one prop turn clockwise and the other turn counter-clockwise to compensate.

Finally, you will also notice terrain is not level, and neither are taxiways and runways. There are bumps and curves, and dips. This all adds to the complexity when trying to move in a straight line, just as it does at a real-life airport.

Hopefully this helps you get a better understanding of the forces that are applied in the sim. X-Plane is one of the only sims that I have found that does a fantastic job of simulating physics and forces against objects.
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