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When I launch xplane 11 from Steam, the screen turns black, flickers and then xplane closes without an error message. I have run the game before.

log.txt for X-Plane 11.32r2 (build 113201 64-bit)
 compiled on Feb 21 2019 10:23:00
X-Plane started on Mon Mar 18 09:52:01 2019

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 17134/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17056931840
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808

X-System folder:'C:\Program Files (x86)/Steam/steamapps/common/X-Plane 11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version   : 4.6.0 NVIDIA 398.36 (460/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max samples      : 32
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.60 NVIDIA/460
This video card is: DX11+ VR Ready (found glMapBufferRange)
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
--=={This application has crashed!}==--

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