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With some V10 and earlier aircraft, I see canopy or cockpit "glass" that is totally transparent and, in external views looking down, the ground can be seen through the cockpit. No aircraft interior structure or cockpit object is visible.
If I use my graphic editor to put a new, fresh transparency onto the canopy section of the png file, then in X-Plane, the cockpit object inside can be seen, but the canopy "glass" is totally invisible, making it look like an open cockpit.
If I use my graphic editor to put even the slightest tint onto the canopy transparency section of the png file, then in X-Plane, the canopy "glass" is totally opaque and nothing can be seen inside the aircraft.
What is it about XP11 that creates this problem for some earlier aircraft? And how can I get the aircraft interior to show and still have some tint on the glass? Thank you so much.
I heard back from Laminar about this issue, here is the response...
I opened the Anequim in 11.40, 11.26, and 11.05 and saw the exact same glass behavior. After speaking with Ben, it sounds like this is caused by a change to the draw order of ACF fuselage to interior cockpit obj. This may have changed between X-Plane 10 & 11, and may have been unintentional, but the behavior has been consistent throughout the X-Plane 11 run and we will not be changing it now.The entire aircraft except for the interior of the cockpit (controls, pilot) are the physicsmesh. When the canopy is 100% transparent we don’t see it, but when it’s 80% transparent (the “copy” version of the ACF paint) then like ALL glass, it hides stuff drawn afterit that’s behind it. So if the pilot is drawn AFTER the physics mesh…it gets hidden.If you want to fix this aircraft, you will have to model the glass canopy as an OBJ instead of part of the default fuselage. You can do a plane-maker OBJ export to get the OBJ that matches the fuselage. Those can be ordered for transparency in the misc obj screen.
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