I understand, but nevertheless could you maybe run this along one of the devs?
The reasons for this are
* The backtrace is fairly short, and indicates a crash somewhere in the main camera render (from what I can see from the function call). The backtrace also indicates a null pointer dereference, which is likely to be a null pointer to some vertex array set by the caller code, not by the GPU driver.
* The config is a completely stock machine, there are no third-party drivers or alike. Also, obviously I can't "play with the graphics drivers" on this one - I have to use what Apple ships, no less no more
If I knew what is located at the boundary mentioned in the crash dump (where the GL driver begins and the X-Plane code ends) maybe we could find a way to reproduce it on a stock XP install without any third-party plugins or content, which could likely reveal a bug.