+1 vote
asked by (13 points)

I have a problem when I`m driving my simulator. With 1 Second interval it making a very short stop in the frames. Guess it can be a fraction of a second, but it`s very anoying. I can see it very well if I fly e.g a Cessna 172, press the pauseknob, going outside and just rotate around the Aircraft. Every second it makes a very short stop.
I can send you the log.txt file, but how can I do that.

1 Answer

0 votes
answered by (462 points)
Hi mate,

System Specs?
commented by (13 points)
edited by

As I wrote in the first post I´m not sure how to sendt the Whole LOG.txt file so here is the first part + that I have 24GB RAM:

Windows 10.0 (build 16299/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 25694318592
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz  Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz  Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz  Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz  Speed (mhz): 3500

X-System folder:'E:\X-Plane 11/X-Plane 11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1070/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 382.05 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
commented by (13 points)
Problem is solved!

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