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Hello jroberts & thanks for your response.
Regarding #1 Before writing this post I did see the options in “Operations & Warnings” after experimenting with these settings it was clear that this will not give me what I’m looking for.
Regarding #2 I’m so new that I’m not sure what the change would be called but it sounds like I need to get educated on Plugins. In FSX & P3D all of the effects were text files that controlled the particles, it wasn’t even necessary to use the SDK program to modify the effects. You can see video examples @ https://www.youtube.com/channel/UCHUS1wHyGJ1MoMIUXzO_U4Q
When landing a helicopter on dirt the default effect blocks all visibility far beyond reality. I’m very motivated to solve this problem, it seems that revising whatever controls the default effect is the simplest answer. Are you saying a plugin is the only solution or is there another way?
Thanks again jroberts for your help; I very much appreciate you checking. While researching this I did see one person revised the initial touchdown effect by revising the texture used which helped, but regarding the helicopter effects it appears that the emitters themselves absolutely require adjustment to make the changes I hope to achieve. I understand that the animations are not controlled with text files but can the developer tell us what file does control the animation of the helicopter rotor wash, or is it buried inside the main program? If they rather that I not know I’ll understand but it could give me some insight.
Looking at plugins it seems they require knowledge of programming in C or another binary-compatible language. If you’ve seen the sample video of my public domain helicopter rotor wash effect I believe it would greatly enhance X-Plane. If you agree that the effect would be a benefit I could give your developer the text & texture files which will clearly define the particle emitters. They should have little difficulty porting it over. This should be a lot faster than me learning how to do it from scratch. If they rather not get involved then perhaps you could point me to someone that could assist me in creating enhancements for this fantastic simulation. The physics engine feels great; just want to improve the emersion. I believe the better this program looks the more likely people will buy it. And just to be clear I don’t want any money or any other consideration in exchange.
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