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0 votes
asked by (12 points)
edited by
Crashing every time I try a new or existing flight with new update 11.0 PB7. It was working fine before this latest update. The only thing that works is the flight school. Log below.


Apple MacBook Pro 15" Late 2016 with Radeon 460 Video Card


Installer log.txt for X-Plane Installer 4.01r1 compiled on Dec  2 2016 15:54:48
Installer started on Fri Jan 20 11:38:45 2017

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

macOS: Version 10.12.2 (Build 16C67)
CPU type: Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz CPU speed (mhz): 2700 Bus speed (mhz): 100 RAM (MB): 16384

X-System folder:'', case sensitive=0

Application was launched with the following command line options...
    '/Applications/X-Plane 11/'

OpenGL Vendor    : ATI Technologies Inc.
OpenGL Render    : AMD Radeon Pro 460 OpenGL Engine
OpenGL Version   : 2.1 ATI-1.48.16 (210/0)
OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

threaded_avail   : 0    aniso_avail      : 1    timer_avail      : 1    sync/fence       : 1
pbo_avail        : 1    frameblit_avail  : 1
gpu_shad4_avail  : 1    shad_lod_avail   : 1    array_tex_avail  : 1    texture_rg       : 1
tex_float_avail  : 1    seamless_avail   : 1    drawbuf2_avail   : 1    packed_stencil   : 1
framebuffer_srgb : 1    copy_buf_avail   : 0    ubo_avail        : 0    gshader_avail    : 1
base_vert_avail  : 1
instance_avail   : 1    tess_avail       : 0    dis_fog_avail    : 1    pinned_avail     : 0
debug_avail      : 0
max tex units    : 8 (16/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 64.000000
idx in vram      : 1
GLSL Version     :1.20/120
first-gen shaders: 0
This video card is: DX10 or 11 - With instancing
WARNING: we are missing the texture: RESOURCE:black_opaque.png.
CPU count        : 8
os_dir_this_app        =/Applications/X-Plane 11/
os_dir_desktop        =/Users/fernandohernandez/Desktop/
os_dir_default_apps    =/Users/fernandohernandez/Desktop/
os_dir_temp            =/var/folders/17/j1nvrp216970yzxl__tf78_40000gn/T//
os_dir_prefs            =/Users/fernandohernandez/Library/Preferences/

Launching: /Applications/X-Plane 11/ with
Clean exit from threads.
0:00:30.721 I/INS: Deleting file /Applications/X-Plane 11/Custom Scenery/Global Airports/Earth nav data/+40-010/+42-003.dsf:
0:00:30.721 I/INS: Deleting file /Applications/X-Plane 11/Custom Scenery/Global Airports/Earth nav data/-20-080/-12-078.dsf:
0:00:30.721 I/INS: Deleting file /Applications/X-Plane 11/Resources/default scenery/1000 autogen/EU/urban_mid/sandb1_4x4.obj:
commented by (10 points)
Same here. Very disappointing.

1 Answer

0 votes
answered by (22 points)
Same here. First beta not to work at all
commented by (10 points)
pb8 is out. We're good to go.
commented by (12 points)
The new PB8 fixed my issue as well. Thank you.
commented by (10 points)
Not fixed for me. Still getting "Null texture-how?" crash with PB8. 2D panel workaround still works though.
commented by (12 points)
Do you have a second monitor running or just one?
commented by (10 points)
Only one monitor.