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In the first betas, there was a considerable "haze" factor - this reduced visibility and detail (increased FPS). In the add-on datarefeditor (Show Art Controls) there's a line "Fog/std_deviation_cutoff=n.nnnnnn" - this could be adjusted to decrease the haze. The line is still there, but now the assigned value is locked. Is there a reason for this? Is there another setting somewhere to cut out the haze? (It is realized that this editor is not to be considered fixed itself.)
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