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I am trying to build a full motion flight simulator can roll and pitch in 360 degree and my goal is ability to have experience 6 G during manoeuvres.
unfortunately roll value (sim/flightmodel/position/phi) in pitch angle between 70 and 110 degrees is not correct for motion platform and off course it is just for pilot. for example in loops, when you keep your roll in 0 degree and just increasing pitch, roll value slowly change to 90 degree and goes to 180.
I have tries many other datarefs to find a variable that give absolute roll rotation, but I have no chance.
So, Laminar Research guys or developers, please help me.
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