Download file (complete log, default F4 Phantom EGGP-EGNS)
Download file (rendering settings)
Update
I happened to turn down "number of aircraft" to 1 while reproducing this again to get the above complete log (default F4 Phantom EGGP-EGNS). The time from overhead EGNS (paused) to EGNS fully loaded was 81 seconds (probably plenty fast enough when you're not doing ~500 KIAS!), rather than ~312 seconds in the screenshots below. Do AI aircraft and incremental scenery loading compete for any resources I wonder? The only other difference I can think of is in the set below I used the third-party T-38 Talon.
Download file 08:55:58 field in sight
Download file 08:57:10 overhead EGNS, paused
Download file 08:58:31 EGNS fully loaded
Original description
When I fly to any airport outside the initially loaded area (the green region shown in Local Map / Sectional), typically very little of the airport has loaded by the time I get there, and it fills in very slowly over the next several minutes, whether simulation is paused or not. Tarmac, especially runways, load last of all, which is frustrating in a multiplayer environment (VATSIM) where I can't pause to wait for it and wasn't expecting a grass strip landing.
Any airport that I start at is always complete, and the incompleteness/slow loading happens reliably to any destination airport outside the initially loaded area (tried at least 10 airports) whether from default Global Airports or third party. Complex airports like Aerosoft Heathrow are a bit slower, maybe 10+ mins after field-in-sight rather than 5. The same two airports will display opposite behaviour if I make a new flight in the other direction. Performance is otherwise fine, and you can see that the NVIDIA driver is in use.
Things I have tried:
- default preferences (renamed "X-Plane.prf" and "X-Plane Binary.prf"), all custom plugins removed and all custom scenery disabled
- Extended DSF on/off, world detail distance / airport detail increased/decreased (to try to start the loading earlier)
- runway follows terrain on/off
- texture res high vs very high (can't read some instruments below "high")
- compress textures on/off
- 32-bit - crashes failing to setup OpenGL; I have reported this
- turning flight models per frame down from 3 to 2 (default)
- turning off net data send
Happy to try anything else trading off graphics quality/FPS if it will make landing/taxiing possible promptly.
This is the current Steam release 10.45r2 (64-bit build 104503) on Linux. Everything is on an SSD. The VRAM in use amount at the bottom of the rendering settings window usually goes up slowly while the airport is slowly loading, and is always under 2GB, usually under 1GB depending on extended DSF setting (video card has 4GB).
Reproduction notes
- With extended DSF off, try EGGP to EGNS (Liverpool to Isle of Man).
- With extended DSF on, try EGGP to EIDW (Dublin).
- Default F4 Phantom will get you there quickly, but with any airliner I will quite reliably see at least the runway is missing.
- Don't open Local Map after takeoff, because when closing it you get a scenery reload (blue screen and progress bar), taking maybe 2 mins. That would be a fine workaround if I wasn't flying online.
- You can pause overhead the destination, look down and watch the airport load over the course of several minutes (runway segments filling in one after the other).
Screenshots arriving EGNS (all default scenery incl. Global Airports)
Download file 18:47:53 field in sight
Download file 18:49:21 approx. overhead, very little loaded
Download file 18:51:32 still no runway
Download file 18:54:33 loading the final pieces of runway
Screenshots from VATSIM with third-party scenery
Download file EDSS: that hollow piece on the left is the runway
Download file EGGP: (in this instance there was photo scenery underlying providing the image of a runway, but the physics were still bumpy grass)