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Installed under C:/Users/Michael/X-Plane
Any scenery, but currently at LOS ANGELES
(area of central and northern Los Angeles, SMO, BUR and VNY in standard FS-resolution of 4.7m/pixel. (c) 2006 Gottfried Razek [email protected])
i7 3930K, 3.2 GHz
EVGA GTX 1080 FTW (just upgraded from GTX 970), with 376.33 driver
WIN 10, latest update: Cumulative Update for Windows 10 Version 1607 for x64-based Systems (KB3206632)
I realize this scenery is very demanding, and that’s why I upgraded to the 1080, hoping for some gain in FPS. Unfortunately, no change. With both CPU (under Task Manager) and GPU (under GPU-Z) showing very low loads (GPU at 20%, CPU at 13%), there is no improvement for FPS. What am I missing?
I'm attaching log.txt, in game screenshot with fps info, rendering settings screenshot
Tags: gtx 1080, frame rate, fps, performance
Figured out the problem, I think, although not solved.
Now, assigning separate views, which is why I REALLY want to get XP11, will not work for me, and I wonder if anyone can help? I did try the GTX 1080 with my system, but to my surprise, NO change from the GTX 970. It's my CPU (3930k) that's limiting, but that's NOT the actual issue, I believe.Here some FPS comparisons (C172 on runway at KSEA with Demo XP11):* All settings to minimal (left), with 4 screens- windowed mode (3 monitors unused, stretching the one monitor to three screens across and 1 below): 42 fps- 4 separate views (assign left, right, and bottom monitors different views, the new feature for V 11): 16 fps (why so low? no change in any settings except the separate monitors)* Settings as followsVisual Effects HDRTexture Quality HighAntialias 2x SSAA+FXAAWorld Objects MediumReflection MediumNO shadows and NO parked aircraft- windowed mode: 21 fps (would be acceptable for me with my current system)- 4 separate views: 9 fps (why only 9? Why can't it be above 20 as well???)I spent the last few days trying to figure out a solution, but unable to, because my issue is not low frame rates all the time, it's just low when opening another view on another screen (instead of stretching it). Maybe, and I hope that, it's just something that can easily be fixed. I don't think the sim should need to use more resources with multiple monitor views as opposed to one monitor stretched. Am I right?
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