When we say "VR", I'd like that to mean, seeing, hearing AND touching.
Leap Motion's sensor added to Oculus Rift (or other equivalent) goes a long way.
I think the Leap sensor is great for switches, knobs and sliders. Not so hot for flight controls and throttles, collective pitch or thrust vectoring.
If Laminar would like to plus it, have some way of lining up our physical flight controls (sticks, pedals, yokes, quadrants, etc.) with what we see in the cockpit. It's not too bad having those visually disconnected, but it would really sell it if we could line them up. Maybe that's more on our own placement of those things in space than it is something for Laminar to deal with.
You said XP11 would mark the beginning of more frequent updates. I hope you meant it and that native VR (with Leap Motion) is just around the corner.
(I'm a FlyInside user right now, but it is not fully supporting XP11 with views and menus.)