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+1 vote
asked by (24 points)
edited by

1. Contrails start too far from the plane. Can i edit this in PlaneMaker or in some config files?

2. They are too dark in most cases

3. They are invisible when looking at them from the bottom

It's a xEnviro issue, sorry.



commented by (24 points)

Lifihack — they look much better in terms of distance when you turning smokes on (keyboard shortcut X)

But smokes are also invisible from the bottom view


1 Answer

0 votes
answered by (19.3k points)
We have an open bug for dark contrails to investigate and possibly fix in a later update.
commented by (95 points)
i guess the solution is, from one part, in shaders folder (puff.glsl and included files... )

contrails are made of dark smoke particles (carbon, from burned fuel) and white from ice particles of icing water after burning chimical change from fuel to burned fuel.

the light is specular and prismatic diffraction for the sun. The equation which gives actual contrail might be tuned to enhance the icy reflection (form aside and above) and prismatic diffraction (from aside and below)

the good icing speed, the air temperature and the plane speed, the percentage of water in high atmosphere will be sufficient to make the icing part of contrail beginning at the good visible distance. Sometimes when air is dry enough there is no icy contrail, but just the smoky one (always present)

The smoking part of the contrail is beginning in exhaust part of engine