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0 votes
asked by (12 points)
Forgive me, I know there are a lot of posts like this, but I've been through so many of them and nothing has worked for me.

I just can't get Xplane 11 to start up. I'd had it running fine for weeks, then just one day it wouldn't start up. It will get to the load screen, will start loading, then crasesh around the "will read airports" phase. Screen turns black briefly and I get the crash reporting dialogue.

As far as I know nothing changed on my system between it working and not working, no new airplanes or plugins or scenery, no updates, no updates to windows or graphics drivers. I've been through so many posts of users who have had the same issue, but it looks like it can happen for multiple reasons and I'm not sure what is affecting me. I have tried reinstalling Xplane itself, verifying game on steam, removing all extra plugins, airplanes, scenery, deleting settings file to reset it, made sure all drivers on my computer is up to date, doing clean reinstall of graphics drivers. Only option I can see left is to wipe computer and start everything from the beginning, but obviously I would rather not do that.

I've copied and pasted the log file in a comment below. I struggled to make sense of it so hopefully someone has an idea, because this is driving me nuts.
commented by (12 points)
Log file Part 1

log.txt for X-Plane 11.36r2 (build 113601 64-bit)
 compiled on Aug 29 2019 11:25:54
X-Plane started on Mon Sep 16 18:40:36 2019

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 18362/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17042796544
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808
CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz  Speed (mhz): 2808

X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
commented by (12 points)
Part 2

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1070/PCIe/SSE2
OpenGL Version   : 4.6.0 NVIDIA 436.30 (460/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
commented by (12 points)
Part 3

threaded_avail   : 1    aniso_avail      : 1    timer_avail      : 1    sync/fence       : 1
pbo_avail        : 1    frameblit_avail  : 1    framebuffer_msaa : 1
gpu_shad4_avail  : 1    shad_lod_avail   : 1    array_tex_avail  : 1    texture_rg       : 1
tex_float_avail  : 1    seamless_avail   : 1    drawbuf2_avail   : 1    packed_stencil   : 1
framebuffer_srgb : 1    copy_buf_avail   : 1    ubo_avail        : 1    gshader_avail    : 1
base_vert_avail  : 1    tex_multi_avail  : 1    depth_float_avail: 1
instance_avail   : 1    tess_avail       : 1    viewport_arr     : 1    tex_storage      : 1
buf_storage      : 1    multi_bind       : 1    clip_control     : 1    program binary   : 1
debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max samples      : 32
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
This video card is: DX11+ VR Ready (found glMapBufferRange)
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor    : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins

Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/Aerosoft - EDDF Frankfurt/
  1 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  2 Custom Scenery/Aerosoft - EGLL Heathrow/
  3 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  4 Custom Scenery/Aerosoft - LFPO Paris Orly/
  5 Custom Scenery/Aerosoft - LPFR Faro/
  6 Custom Scenery/Global Airports/
  7 Custom Scenery/KSEA Demo Area/
  8 Custom Scenery/LOWI Demo Area/
  9 Custom Scenery/X-Plane Landmarks - Chicago/
 10 Custom Scenery/X-Plane Landmarks - Dubai/
 11 Custom Scenery/X-Plane Landmarks - Las Vegas/
 12 Custom Scenery/X-Plane Landmarks - London/
 13 Custom Scenery/X-Plane Landmarks - New York/
 14 Custom Scenery/X-Plane Landmarks - Sydney/
 15 Custom Scenery/X-Plane Landmarks - Washington DC/
 16 Global Scenery/X-Plane 11 Demo Areas/
 17 Global Scenery/X-Plane 11 Global Scenery/
 18 Resources/default scenery/1000 autogen/
 19 Resources/default scenery/1000 decals/
 20 Resources/default scenery/1000 forests/
 21 Resources/default scenery/1000 roads/
 22 Resources/default scenery/1000 urban terrain/
 23 Resources/default scenery/1000 world terrain/
 24 Resources/default scenery/700 roads/
 25 Resources/default scenery/900 beaches/
 26 Resources/default scenery/900 europe objects/
 27 Resources/default scenery/900 forests/
 28 Resources/default scenery/900 roads/
 29 Resources/default scenery/900 us objects/
 30 Resources/default scenery/900 world object placeholders/
 31 Resources/default scenery/airport decals/
 32 Resources/default scenery/airport scenery/
 33 Resources/default scenery/default apt dat/
 34 Resources/default scenery/default atc dat/
 35 Resources/default scenery/sim objects/
 36 Resources/tutorials/tutorials_Alaska/
 37 Resources/tutorials/tutorials_Hawaii/
 38 Resources/tutorials/tutorials_Seattle/

0:00:00.000 D/HID: HID Bridge Running
--=={This application has crashed!}==--

1 Answer

0 votes
answered by (2.2k points)
Hi bubblychunks

I'm not with Laminar Research, just a fellow simmer in the UK.

Firstly I note that your XP11 version is from Steam and not LR directly. With that in mind, you are actually in the wrong forum, you should refer you problem back to Steam instead

However, having said that, I was recently corresponding with another simmer in Africa who had exactly the same problem as you, namely his PC completely crashed (BSOD - blue screen of death), whilst XP11 was in the process of trying to load all of the basic custom & default scenery files.

In that simmer's case, the problem was related to hardware in that his PC memory modules had to be moved into different motherboard slots!

Now I'm not suggesting that the issue in your case relates to the memory modules, but it could be associated with a hardware fault of some sort?

Questions/Observations

1. When you state that your PC 'crashes', do you mean that XP11 crashes back to desktop (CTD) or do you literally mean that it crashes to the point of having to be rebooted?

2. In terms of PC specification, I note from your Log.txt file that you are operating Windows 10 64 bit, which is fine. You also have around 17GB of RAM memory, which seems rather an odd number to have? Normally you would have 8GB, 16GB, 32GB or 64GB, not 17GB which appears out of place? Anyhow, in terms of sheer RAM, this would be enough.

3. I also note that you have a NVIDIA Geforce GTX1070 8GB graphics card, which is more than adequate for XP11, the same one I use actually!

4. As far as your CPU goes, it is an Intel i7 7700HQ running at 2.8GHz. The minimum frequency for a CPU is stated as 3.0GHz, with the recommended being 3.5GHz. Your CPU may therefore be borderline?

5. Another important consideration is the power supply unit (PSU), which for your graphics card, requires a 500W PSU at least! Please confirm?

With all of the above in mind, you may wish to consider downloading a small piece of software from https://cpu.userbenchmark.com/Software which will 'stress test' your PC and advise on the webpage, how your PC performs after quite a number of tests?

Can't think of anything else just now, but hope this helps for the moment?

Regards
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